[Commits] [wesnoth/wesnoth] 050085: Improve code formatting.
GitHub
noreply at github.com
Sun Apr 6 13:11:00 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 050085622037ba7d064057d8de9a1920831ecf4d
https://github.com/wesnoth/wesnoth/commit/050085622037ba7d064057d8de9a1920831ecf4d
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Improve code formatting.
Commit: 1ad329c114de7c58ddc29462f034300dee1f084a
https://github.com/wesnoth/wesnoth/commit/1ad329c114de7c58ddc29462f034300dee1f084a
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Use a SDL_Surface* instead of a surface.
The management of the surface is done in this class, this will probably
conflict with the surface management in the surface class.
Commit: bf20045ecdfc1bc33a52f3f3e486a5da66f468a2
https://github.com/wesnoth/wesnoth/commit/bf20045ecdfc1bc33a52f3f3e486a5da66f468a2
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
Log Message:
-----------
Initialise a member in the initialiser list.
Commit: 3afebbb988d7af6a409182092adbb813a1064aed
https://github.com/wesnoth/wesnoth/commit/3afebbb988d7af6a409182092adbb813a1064aed
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Remove the keep_surface parameter.
Whether or not the surface should be kept depends on the access mode of
the texture. It is possible to update a static image, but that is not
intended to be used, so remove the part of the API that makes it easier
to do.
Commit: 210eb6a7a092074e21da8a99edbb9ccc38f06189
https://github.com/wesnoth/wesnoth/commit/210eb6a7a092074e21da8a99edbb9ccc38f06189
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
Log Message:
-----------
Improve exception path.
When the exception is thrown from the body of the constructor the
destructor is called, so no need to manage the lifetime of the
source_surface_ before throwing an exception.
Commit: abe73ab915b755b78bd1460e2da0bc395dcfe127
https://github.com/wesnoth/wesnoth/commit/abe73ab915b755b78bd1460e2da0bc395dcfe127
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
Log Message:
-----------
Check the result of SDL_UpdateTexture.
Commit: 345fc7f9de5025753318b8e49b89787d4b0ae4d3
https://github.com/wesnoth/wesnoth/commit/345fc7f9de5025753318b8e49b89787d4b0ae4d3
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Change order of parameters in constructor.
The order of the access mode is now more consistent with the other
constructor.
Commit: e1d054d6ff5df6ed1dfeb566fb38bb1eb9e294a2
https://github.com/wesnoth/wesnoth/commit/e1d054d6ff5df6ed1dfeb566fb38bb1eb9e294a2
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.hpp
Log Message:
-----------
Improve documentation.
Commit: 6d4545df783c71c7da84beb4b4a04ec4c7151e33
https://github.com/wesnoth/wesnoth/commit/6d4545df783c71c7da84beb4b4a04ec4c7151e33
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
Log Message:
-----------
Change destruction order.
The order now is the reverse of the construction, probably doesn't
matter, but feels more like the normal constructor/destructor
creation/destruction order.
Commit: f583f616f041b5176d67049e0c2705aac07ffa33
https://github.com/wesnoth/wesnoth/commit/f583f616f041b5176d67049e0c2705aac07ffa33
Author: Mark de Wever <koraq at xs4all.nl>
Date: 2014-04-06 (Sun, 06 Apr 2014)
Changed paths:
M src/sdl/texture.cpp
M src/sdl/texture.hpp
Log Message:
-----------
Merge branch 'SDL_Texture_polishing'
Various minor changes polishing the image load code for textures.
Compare: https://github.com/wesnoth/wesnoth/compare/f0519651222e...f583f616f041
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