[Commits] [wesnoth/wesnoth] fad4f6: a check for deterministic mode in mp.
GitHub
noreply at github.com
Sun Apr 13 20:09:52 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: fad4f6fa4384e6dd64df13c4fad03bca6071e3d8
https://github.com/wesnoth/wesnoth/commit/fad4f6fa4384e6dd64df13c4fad03bca6071e3d8
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-04-13 (Sun, 13 Apr 2014)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
a check for deterministic mode in mp.
we now check during the start event whether the game is a mp game which
runs in deteministic mode and give an error in this case. This case
shouldn't cause OOS but it allows players to cheat. I don't do it
earlier because i cannot use the screen during prestart events, and i
don't know about the code earlier (mp_connect).
Commit: 6e321895993933a561c57f370771936e310ec170
https://github.com/wesnoth/wesnoth/commit/6e321895993933a561c57f370771936e310ec170
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-04-13 (Sun, 13 Apr 2014)
Changed paths:
M src/ai/actions.cpp
M src/synced_context.cpp
M src/synced_context.hpp
Log Message:
-----------
remove the 'only_attacks' random mode
i came to the conclusion, that the lag for asking the server for a new
seed is neglectable. So we don't need this mode.
Compare: https://github.com/wesnoth/wesnoth/compare/37cd42238efa...6e3218959939
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