[Commits] [wesnoth/wesnoth] c96db7: dont add gettext paths/domains twice
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noreply at github.com
Sun Dec 14 19:14:27 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c96db7a17e53e7e0ee0bde393e5b10797bab5355
https://github.com/wesnoth/wesnoth/commit/c96db7a17e53e7e0ee0bde393e5b10797bab5355
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-12-14 (Sun, 14 Dec 2014)
Changed paths:
M src/gettext_boost.cpp
Log Message:
-----------
dont add gettext paths/domains twice
having the same path multiple times in a boost locale generator slows
down generate() significantly.
Commit: e99202c580354af6d1995d5fb8fdcd4d3c01e011
https://github.com/wesnoth/wesnoth/commit/e99202c580354af6d1995d5fb8fdcd4d3c01e011
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-12-14 (Sun, 14 Dec 2014)
Changed paths:
M src/gettext_boost.cpp
Log Message:
-----------
update the locale lazily
Updating it whenever we add a new messages path or domain could have a
bad performance.
Commit: 6ab77b47e954a41fd0ce69a55364299b5f717b80
https://github.com/wesnoth/wesnoth/commit/6ab77b47e954a41fd0ce69a55364299b5f717b80
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-12-14 (Sun, 14 Dec 2014)
Changed paths:
M src/savegame.cpp
Log Message:
-----------
fix convert old saves
This fixes loading start of scenario saves form 1.10.x
We also use clear_children instead of remove_child to work around a bug
with config::remove_child and config::has_child : if we remove all of
the configs childs with remove_child then has_child still returns true.
Compare: https://github.com/wesnoth/wesnoth/compare/9b9e9a86705e...6ab77b47e954
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