[Commits] [wesnoth/wesnoth] 213c82: make force_lock_settings default to true for [scen...
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noreply at github.com
Fri Dec 19 20:42:36 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 213c8293ba78f9d156756616b413bb2c9cf4ceed
https://github.com/wesnoth/wesnoth/commit/213c8293ba78f9d156756616b413bb2c9cf4ceed
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-12-10 (Wed, 10 Dec 2014)
Changed paths:
M src/game_config_manager.cpp
Log Message:
-----------
make force_lock_settings default to true for [scenario]
In most cases the campaigns designer don't want the use to be able to
overwrite scenario properites like "turn limit" or "use fog".
It is easiert to do this here in the code that loads the config than in
the code that reads that value becasue there are multiple codes that
read it and it's not clear that all of then know whether teh scenario
was a [multiplayer] or a [scenario].
Partly implements http://gna.org/bugs/?23037 which suggests to remove
the ability to overwite those settings in capaigns completely.
Commit: 8692e8f0e19ae2ae16a9a9e5debed7ecd98ce0f6
https://github.com/wesnoth/wesnoth/commit/8692e8f0e19ae2ae16a9a9e5debed7ecd98ce0f6
Author: gfgtdf <tischpapier at gmail.com>
Date: 2014-12-19 (Fri, 19 Dec 2014)
Changed paths:
M src/game_config_manager.cpp
Log Message:
-----------
Merge pull request #343 from gfgtdf/lock_settings
make force_lock_settings default to true for [scenario]
Compare: https://github.com/wesnoth/wesnoth/compare/5eab596d5244...8692e8f0e19a
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