[Commits] [wesnoth/wesnoth] 78c42a: move game_events and lua kernel into class game_st...
GitHub
noreply at github.com
Tue Dec 23 04:24:28 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 78c42acc4887b36b17e61bd943a4c20e42cee93f
https://github.com/wesnoth/wesnoth/commit/78c42acc4887b36b17e61bd943a4c20e42cee93f
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-22 (Mon, 22 Dec 2014)
Changed paths:
M src/game_state.cpp
M src/game_state.hpp
M src/play_controller.cpp
M src/play_controller.hpp
M src/playsingle_controller.cpp
M src/replay_controller.cpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
Log Message:
-----------
move game_events and lua kernel into class game_state
After this commit,
- almost all data which is part of the game in the sense of being
synchronized / saved is in the game_state class
- still missing is the code / data related to determining whose
turn is next
- the game state needs to be bound to a play_controller, via its
init function. This is needed so that lua / game_events manager
callbacks can be evaluated, but future refactor should make it
unnecessary
- bug # 23071 should be fixed
TODO:
- allow the game state to manage whose turn it is, leave only UI
details in play_controller
- expose the lua kernel via the filter_context interface, and
make filters use it instead of resources
- make a proper copy ctor for game state, and improve encapsulation
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