[Commits] [wesnoth/wesnoth] 2486b8: lua: refactor to use lua 5.2 syntax for custom met...
GitHub
noreply at github.com
Fri Dec 26 22:26:16 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2486b8ba4bcef056fb523d91f4a8445b48aef685
https://github.com/wesnoth/wesnoth/commit/2486b8ba4bcef056fb523d91f4a8445b48aef685
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-25 (Thu, 25 Dec 2014)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_common.cpp
M src/scripting/lua_common.hpp
M src/scripting/lua_gui2.cpp
M src/scripting/lua_types.cpp
M src/scripting/lua_types.hpp
Log Message:
-----------
lua: refactor to use lua 5.2 syntax for custom metatables
In lua 5.0, the preferred way to define custom metatables is to
use registry keys defined by pushing pointers as lightuserdata to
lua. (These pointers can be pointers to arbitrary constant objects,
as long as they are unique.)
In lua 5.2, the preferred way is to use constant strings as the
registry indices, and several lua API functions are introduced:
"luaL_newmetatable, luaL_setmetatable, luaL_checkudata,
luaL_testudata" which greatly simplify the operations for creating
the metatable, assigning it to a userdata, and checking if the
userdata has that type.
This commit switches over the keys associated to textdomains,
translatable strings, vconfigs, and lua gui2 dialogs to use the
new style, and simplifies some of the implementation details in
the process. For instance, luaW_toconfig no longer has to have an
optional argument to an index on the stack where the tstring
metatable is... these details are handled by the lua API instead.
Commit: 017050df7069f27f468e19c23fbd7782bd7972fe
https://github.com/wesnoth/wesnoth/commit/017050df7069f27f468e19c23fbd7782bd7972fe
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M data/lua/ilua.lua
Log Message:
-----------
ilua: eliminate the "_" holds last executed command feature
the ilua `_pretty_print` feature has the property that it sets _
to be what was printed, as an interpreter feature so that _
represents the results of the previous expression. However it
appears that this may conflict with some parts of our api, for
instance the _ is used to hold the return value of
wesnoth.textdomain in the lua implementation of [harm_unit].
Note that there is no actual bug that I have observed, I merely
anticipate that this _ feature won't be compatible with our
established gettext conventions.
Commit: 95b2c41a19251e8f849110572d776c91a4008906
https://github.com/wesnoth/wesnoth/commit/95b2c41a19251e8f849110572d776c91a4008906
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M src/scripting/application_lua_kernel.cpp
M src/scripting/lua_types.cpp
M src/scripting/lua_types.hpp
Log Message:
-----------
lua: get rid of lua "currentscriptKey" from an old branch
This key was created in the first attempt at application scripting
but it was reappropriated to be used as the key for the
"thread table" when the present solution based on coroutines was
found. The key has been renamed and moved to its site of usage now.
Commit: 2239ab3f6592bdd18b0c07051b4b3fe5b8142459
https://github.com/wesnoth/wesnoth/commit/2239ab3f6592bdd18b0c07051b4b3fe5b8142459
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
A data/test/scenarios/test_lua.cfg
M wml_test_schedule
Log Message:
-----------
add a unit test for lua get_sides return object
Commit: 1969267d192da67d1e20f176cef13937978698d3
https://github.com/wesnoth/wesnoth/commit/1969267d192da67d1e20f176cef13937978698d3
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M src/CMakeLists.txt
M src/SConscript
M src/scripting/game_lua_kernel.cpp
A src/scripting/lua_team.cpp
A src/scripting/lua_team.hpp
M src/scripting/lua_types.cpp
M src/scripting/lua_types.hpp
Log Message:
-----------
lua: move code related to get_sides metatable to its own file
Commit: 2aca986bcb79b64a0befcc9266b96b9396328a79
https://github.com/wesnoth/wesnoth/commit/2aca986bcb79b64a0befcc9266b96b9396328a79
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M src/unit_types.cpp
M src/unit_types.hpp
Log Message:
-----------
move unit_type::alignment_description impl into .cpp file
Commit: a669f2525557c46e554cb851a536eec6a1390bd8
https://github.com/wesnoth/wesnoth/commit/a669f2525557c46e554cb851a536eec6a1390bd8
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M src/CMakeLists.txt
M src/SConscript
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_types.cpp
M src/scripting/lua_types.hpp
A src/scripting/lua_unit_type.cpp
A src/scripting/lua_unit_type.hpp
Log Message:
-----------
lua: move code related to getting unit types to its own file
Commit: 53b1309691c8695c191b234324999f9792019ec0
https://github.com/wesnoth/wesnoth/commit/53b1309691c8695c191b234324999f9792019ec0
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-26 (Fri, 26 Dec 2014)
Changed paths:
M data/lua/ilua.lua
A data/test/scenarios/test_lua.cfg
M src/CMakeLists.txt
M src/SConscript
M src/scripting/application_lua_kernel.cpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_common.cpp
M src/scripting/lua_common.hpp
M src/scripting/lua_gui2.cpp
A src/scripting/lua_team.cpp
A src/scripting/lua_team.hpp
M src/scripting/lua_types.cpp
M src/scripting/lua_types.hpp
A src/scripting/lua_unit_type.cpp
A src/scripting/lua_unit_type.hpp
M src/unit_types.cpp
M src/unit_types.hpp
M wml_test_schedule
Log Message:
-----------
Merge branch 'lua'
Compare: https://github.com/wesnoth/wesnoth/compare/4613275ec6fc...53b1309691c8
More information about the Commits
mailing list