[Commits] [wesnoth/wesnoth] a1a2e0: lua: fixup 9eaba64651944bbe463a77a2611f37697421f15...
GitHub
noreply at github.com
Tue Dec 30 04:01:07 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a1a2e0e527cf1e114e5127f4d1a83b8b52b76e57
https://github.com/wesnoth/wesnoth/commit/a1a2e0e527cf1e114e5127f4d1a83b8b52b76e57
Author: Chris Beck <render787 at gmail.com>
Date: 2014-12-29 (Mon, 29 Dec 2014)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
lua: fixup 9eaba64651944bbe463a77a2611f37697421f15d
This commit broke the lua unit modify method for unit.side, the
reason was that I wasn't sure how to handle a safety check that
required a reference to the gamestate -- I'm not totally convinced
that units should not be allowed to be made in lua if there is not
an active gamestate.
However instead of commenting out this line, I should have
replaced it with a version that does the same thing without the
safety check... not sure why I didn't do this the first time.
This fixes lua errors that occur in the test scenario startup.
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