[Commits] [wesnoth/wesnoth-old] ca1952: SotBE S17: make all the guards loyal

GitHub noreply at github.com
Mon Feb 17 21:13:01 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth-old
  Commit: ca1952c043c7e644f1710f73fc3bfd8c81bf1a83
      https://github.com/wesnoth/wesnoth-old/commit/ca1952c043c7e644f1710f73fc3bfd8c81bf1a83
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: make all the guards loyal


  Commit: 70f120c96a1de02ea6cc4cb3f26890998f0ed97a
      https://github.com/wesnoth/wesnoth-old/commit/70f120c96a1de02ea6cc4cb3f26890998f0ed97a
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: make reinforcements appear at southern edge of map

… rather than some hexes north of the edge.


  Commit: a9b7424e178abeac0d77729c400bbe6ee3507903
      https://github.com/wesnoth/wesnoth-old/commit/a9b7424e178abeac0d77729c400bbe6ee3507903
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: scroll to location where reinforcements appear


  Commit: 1c96f82f276c11967e7abc52f8d53576173440be
      https://github.com/wesnoth/wesnoth-old/commit/1c96f82f276c11967e7abc52f8d53576173440be
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: some tweaks to AI reinforcement events

Change their number, timing and order of messages.  Also put units out
there first, then show the messages.


  Commit: 49afab28d9566a9d0ca07afe8d6282f61309fa8e
      https://github.com/wesnoth/wesnoth-old/commit/49afab28d9566a9d0ca07afe8d6282f61309fa8e
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: make the enemy AI leader passive

… so that one cannot make him leave his keep suicidally.


  Commit: 16e71c2b9d0ab5ae2a76ce91b8798000c3adca3c
      https://github.com/wesnoth/wesnoth-old/commit/16e71c2b9d0ab5ae2a76ce91b8798000c3adca3c
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: decrease enemy AI aggression during nighttime


  Commit: 17d447fa6a197ba12dabb5ad0474baa7ca25dfc0
      https://github.com/wesnoth/wesnoth-old/commit/17d447fa6a197ba12dabb5ad0474baa7ca25dfc0
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: start schedule at morning, not dawn

Makes it a little harder for the player that way in combination with
the other changes.


  Commit: 56c458b2ff63692eed3af05c7fd2426c04917b1a
      https://github.com/wesnoth/wesnoth-old/commit/56c458b2ff63692eed3af05c7fd2426c04917b1a
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2014-02-17 (Mon, 17 Feb 2014)

  Changed paths:
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg

  Log Message:
  -----------
  SotBE S17: balancing adjustments to turns, gold, income


Compare: https://github.com/wesnoth/wesnoth-old/compare/f063fb493657...56c458b2ff63


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