[Commits] [wesnoth/wesnoth-old] 85cc89: SotBE S18: some changes to map
GitHub
noreply at github.com
Wed Feb 19 17:13:57 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth-old
Commit: 85cc8979a34a46459d2f1f05f3560f4af3377755
https://github.com/wesnoth/wesnoth-old/commit/85cc8979a34a46459d2f1f05f3560f4af3377755
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/maps/18_Northern_Alliance.map
Log Message:
-----------
SotBE S18: some changes to map
Make Shan Taum’s keep larger and the path to it easier. Both of those
changes make the scenario a little harder.
Commit: dd3e7679664e9960f6d91d80af4eedb2c6afb17b
https://github.com/wesnoth/wesnoth-old/commit/dd3e7679664e9960f6d91d80af4eedb2c6afb17b
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: make all guards loyal
Commit: 5d36d410f6bd3c1a56bb7fb4dbaecc541451f8ca
https://github.com/wesnoth/wesnoth-old/commit/5d36d410f6bd3c1a56bb7fb4dbaecc541451f8ca
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: make the human enemy AI leader passive
… so that one cannot make him leave his keep suicidally.
Commit: d3b8a4ba602d392f1651bab5f4a12d7892ac0aa7
https://github.com/wesnoth/wesnoth-old/commit/d3b8a4ba602d392f1651bab5f4a12d7892ac0aa7
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: decrease human enemy AI aggression during nighttime
Commit: d138d73d14ac229f10f33b206141ece1ea085a5c
https://github.com/wesnoth/wesnoth-old/commit/d138d73d14ac229f10f33b206141ece1ea085a5c
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: increase aggression of orc enemy AI
Commit: 5ba55c50ca880ddcf3d2b729e391bf4798222591
https://github.com/wesnoth/wesnoth-old/commit/5ba55c50ca880ddcf3d2b729e391bf4798222591
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: make human ally AI protect its leader (Howgarth)
Since Howgarth may not die, this takes some randomness out of the
scenario.
Commit: 768b54c320c0a73d5925e3595731f9ae615c306d
https://github.com/wesnoth/wesnoth-old/commit/768b54c320c0a73d5925e3595731f9ae615c306d
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: minor tweak to starting villages for side 6
Commit: 6dbecc86d80400e0925874324f3269f52c3d1df1
https://github.com/wesnoth/wesnoth-old/commit/6dbecc86d80400e0925874324f3269f52c3d1df1
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: minor change to starting location of human reinforcements
Commit: 093a0c4716d0715f5d4ffbfc58f4d75e4a7fb3fe
https://github.com/wesnoth/wesnoth-old/commit/093a0c4716d0715f5d4ffbfc58f4d75e4a7fb3fe
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-02-19 (Wed, 19 Feb 2014)
Changed paths:
M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
Log Message:
-----------
SotBE S18: balancing adjustments to gold and income
Compare: https://github.com/wesnoth/wesnoth-old/compare/53674ac5fdf4...093a0c4716d0
More information about the Commits
mailing list