[Commits] [wesnoth/wesnoth] 0ebaae: bugfix for #22285
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noreply at github.com
Sun Jul 6 23:33:26 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0ebaae5acf4afc8eb0dee59535ae48a968ab7bd5
https://github.com/wesnoth/wesnoth/commit/0ebaae5acf4afc8eb0dee59535ae48a968ab7bd5
Author: Chris Beck <render787 at gmail.com>
Date: 2014-07-06 (Sun, 06 Jul 2014)
Changed paths:
M src/unit_animation.cpp
Log Message:
-----------
bugfix for #22285
I haven't decided what the ideal solution is for this yet, might
want to rearrange the play_controller init sequence. But for now,
if the game display is null and we need to make an animation, we
use the game state as a filter context rather than the display,
which for all intents and purposes in current code with be the
same. This looks to fix the bug.
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