[Commits] [wesnoth/wesnoth] 6ff46e: Fixed map/scenario generation for networked MP cam...

GitHub noreply at github.com
Sun Jul 13 10:13:13 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 6ff46ee046c31cf3e981e125695bc2e535eaf19e
      https://github.com/wesnoth/wesnoth/commit/6ff46ee046c31cf3e981e125695bc2e535eaf19e
  Author: Andrius Silinskas <silinskas.andrius at gmail.com>
  Date:   2014-07-13 (Sun, 13 Jul 2014)

  Changed paths:
    M changelog
    M src/playcampaign.cpp

  Log Message:
  -----------
  Fixed map/scenario generation for networked MP campaigns.

The genaration code was inserted before host enters MP Connect mode so that
non-host players would receive an up-to-date level config. This approach
introduces some code duplication, but a better approach would require too much
refactoring and so it doesn't seem suitable for 1.12.

This fixes bug #22307.

N.B. fix follows this suggestion: https://gna.org/bugs/index.php?22307#comment1





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