[Commits] [wesnoth/wesnoth] 6ff46e: Fixed map/scenario generation for networked MP cam...
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Sun Jul 13 10:13:13 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 6ff46ee046c31cf3e981e125695bc2e535eaf19e
https://github.com/wesnoth/wesnoth/commit/6ff46ee046c31cf3e981e125695bc2e535eaf19e
Author: Andrius Silinskas <silinskas.andrius at gmail.com>
Date: 2014-07-13 (Sun, 13 Jul 2014)
Changed paths:
M changelog
M src/playcampaign.cpp
Log Message:
-----------
Fixed map/scenario generation for networked MP campaigns.
The genaration code was inserted before host enters MP Connect mode so that
non-host players would receive an up-to-date level config. This approach
introduces some code duplication, but a better approach would require too much
refactoring and so it doesn't seem suitable for 1.12.
This fixes bug #22307.
N.B. fix follows this suggestion: https://gna.org/bugs/index.php?22307#comment1
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