[Commits] [wesnoth/wesnoth] 753dda: Make Mushroom Grove/Lit Mushroom Grove behave like...
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Mon Jul 14 01:17:16 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 753ddabc4c2db8cdc2def0fc101c63f2c04e6142
https://github.com/wesnoth/wesnoth/commit/753ddabc4c2db8cdc2def0fc101c63f2c04e6142
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-07-13 (Sun, 13 Jul 2014)
Changed paths:
M changelog
M data/core/terrain.cfg
M players_changelog
Log Message:
-----------
Make Mushroom Grove/Lit Mushroom Grove behave like forests, move-wise
Prefer the terrain type with the worst movement costs between the base
and the overlay.
This is a forward-port of the following two commits from the 1.12
branch:
* 18282b542fe48614d74090535552ba4a9d430682 Fix bug #21971: visual glitch of terrains on 2p - Hornshark Island
* 35a48f29f9134169b249af827730d373909e3562 Make Lit Mushroom Grove stats identical to Mushroom Grove
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