[Commits] [wesnoth/wesnoth] 03254f: use completion setter object in mp linger mode
GitHub
noreply at github.com
Sun Jun 1 01:39:02 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 03254fdb1e0b6620863072edc93e3fedf634bd02
https://github.com/wesnoth/wesnoth/commit/03254fdb1e0b6620863072edc93e3fedf634bd02
Author: Chris Beck <render787 at gmail.com>
Date: 2014-05-31 (Sat, 31 May 2014)
Changed paths:
M src/playmp_controller.cpp
M src/playsingle_controller.cpp
M src/playsingle_controller.hpp
Log Message:
-----------
use completion setter object in mp linger mode
mp linger mode was not properly setting the completion status,
as sp does. This caused mp end of scenario saves not to end up
in linger mode when they are reloaded.
Note that this reopens bug 15545 (!)
https://gna.org/bugs/index.php?15545
In 1.11+, I believe that the correct way to fix that is to save
the [carryover] while in linger mode, and restore it on reload,
however this is for another commit...
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