[Commits] [wesnoth/wesnoth] 022155: UtBS: Make the final fight harder
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noreply at github.com
Mon Jun 2 00:05:28 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0221553030ba73af7b44892d914adb0f0e209238
https://github.com/wesnoth/wesnoth/commit/0221553030ba73af7b44892d914adb0f0e209238
Author: Alarantalara <alarantalara at gmail.com>
Date: 2014-06-01 (Sun, 01 Jun 2014)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg
M data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg
M data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Spire.cfg
Log Message:
-----------
UtBS: Make the final fight harder
Increase hp and damage of all units unique to the fight, and make the
amounts scale with difficulty level.
Commit: a5974b367bc3415d26cd546b4415cd2ae635be29
https://github.com/wesnoth/wesnoth/commit/a5974b367bc3415d26cd546b4415cd2ae635be29
Author: Alarantalara <alarantalara at gmail.com>
Date: 2014-06-01 (Sun, 01 Jun 2014)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/maps/03_A_Stirring_in_the_Night.map
Log Message:
-----------
UtBS: Provide a partial path between enemy keeps
Should slightly encourage them to fight each other and reduces the
amount of sand slightly, making interference/attacking the keeps
somewhat harder.
Commit: 44c993ef0c33b8733c8667391a39421c16c03935
https://github.com/wesnoth/wesnoth/commit/44c993ef0c33b8733c8667391a39421c16c03935
Author: Alarantalara <alarantalara at gmail.com>
Date: 2014-06-01 (Sun, 01 Jun 2014)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
M data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg
Log Message:
-----------
UtBS: Increase difficulty of scenarios 1 and 3
Slightly fewer units in scenario 1 on hard
Deep One has more hp/attacks depending on difficulty
Less income available to player on hard in scenarios 1 and 2 to
decrease gold available in scenario 3
Added a define to make it easier to make Garak killable in scenario 3
Commit: 31d459620d4dec49380fd442598758864660968c
https://github.com/wesnoth/wesnoth/commit/31d459620d4dec49380fd442598758864660968c
Author: Alarantalara <alarantalara at gmail.com>
Date: 2014-06-01 (Sun, 01 Jun 2014)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg
Log Message:
-----------
UtBS: Make assassin appear in scenario 5
Event name was improperly identifying variable names.
Commit: 1b7fc801339c152f29307473d7f07f39c18187eb
https://github.com/wesnoth/wesnoth/commit/1b7fc801339c152f29307473d7f07f39c18187eb
Author: Alarantalara <alarantalara at gmail.com>
Date: 2014-06-01 (Sun, 01 Jun 2014)
Changed paths:
M data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg
Log Message:
-----------
UtBS: Clear a variable not used later
Compare: https://github.com/wesnoth/wesnoth/compare/4a24cce3f927...1b7fc801339c
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