[Commits] [wesnoth/wesnoth] 74e123: delete duplicated set_team fcn
GitHub
noreply at github.com
Sun Jun 15 02:08:00 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 74e1230b9af8b0f0387c5d0eb0f8201784a73d1e
https://github.com/wesnoth/wesnoth/commit/74e1230b9af8b0f0387c5d0eb0f8201784a73d1e
Author: Chris Beck <render787 at gmail.com>
Date: 2014-06-14 (Sat, 14 Jun 2014)
Changed paths:
M src/game_display.cpp
M src/game_display.hpp
Log Message:
-----------
delete duplicated set_team fcn
game_display and display versions of set_team were identical, in
header and in implementation, so we simply delete the game_display
one, as a strict refactor.
Commit: 926effb41a06337c27442200d97d01429b15446e
https://github.com/wesnoth/wesnoth/commit/926effb41a06337c27442200d97d01429b15446e
Author: Chris Beck <render787 at gmail.com>
Date: 2014-06-14 (Sat, 14 Jun 2014)
Changed paths:
M src/display.cpp
M src/display.hpp
M src/game_display.cpp
Log Message:
-----------
fixup segfaults in replay viewer
After this commit e4eb0a3ede83ee338994708ebd48257627b47242 the
replay viewer would segfault during prestart events. However, it
turns out that nothing in the replay viewer, or in that commit,
was directly causing the segault. Instead, the display object
was holding dangling pointers for no reason, when it could have.
been simply computing the correct value (very cheaply). We clean
up the code in the display objects to fix the segfault.
Commit: 4cd8eb9f52e87957b6f0c353a40591ce663ce804
https://github.com/wesnoth/wesnoth/commit/4cd8eb9f52e87957b6f0c353a40591ce663ce804
Author: Chris Beck <render787 at gmail.com>
Date: 2014-06-14 (Sat, 14 Jun 2014)
Changed paths:
M projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj
M src/map_location.cpp
Log Message:
-----------
Merge branch 'master' of git://github.com/wesnoth/wesnoth
Compare: https://github.com/wesnoth/wesnoth/compare/342ff4f718d6...4cd8eb9f52e8
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