[Commits] [wesnoth/wesnoth] 0e3b18: fix servergenerated replays

GitHub noreply at github.com
Thu Jun 19 20:03:43 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 0e3b185f62845204eff3382d32ab642118220483
      https://github.com/wesnoth/wesnoth/commit/0e3b185f62845204eff3382d32ab642118220483
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2014-06-19 (Thu, 19 Jun 2014)

  Changed paths:
    M src/server/game.cpp

  Log Message:
  -----------
  fix servergenerated replays

if this is a reloaded game then we dont need to add [start]


  Commit: af2d16a0d2f2fddfdf2ea28b3c7483a04755aa60
      https://github.com/wesnoth/wesnoth/commit/af2d16a0d2f2fddfdf2ea28b3c7483a04755aa60
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2014-06-19 (Thu, 19 Jun 2014)

  Changed paths:
    M src/actions/attack.cpp
    M src/actions/attack.hpp
    M src/game_events/action_wml.cpp
    M src/menu_events.cpp

  Log Message:
  -----------
  remove code duplication of unit advancements

the advancemnts after [unstore_unit] and after attacks now use the same
function.


Compare: https://github.com/wesnoth/wesnoth/compare/7dfc3760e62e...af2d16a0d2f2


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