[Commits] [wesnoth/wesnoth] 0e3b18: fix servergenerated replays
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noreply at github.com
Thu Jun 19 20:03:43 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0e3b185f62845204eff3382d32ab642118220483
https://github.com/wesnoth/wesnoth/commit/0e3b185f62845204eff3382d32ab642118220483
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-06-19 (Thu, 19 Jun 2014)
Changed paths:
M src/server/game.cpp
Log Message:
-----------
fix servergenerated replays
if this is a reloaded game then we dont need to add [start]
Commit: af2d16a0d2f2fddfdf2ea28b3c7483a04755aa60
https://github.com/wesnoth/wesnoth/commit/af2d16a0d2f2fddfdf2ea28b3c7483a04755aa60
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2014-06-19 (Thu, 19 Jun 2014)
Changed paths:
M src/actions/attack.cpp
M src/actions/attack.hpp
M src/game_events/action_wml.cpp
M src/menu_events.cpp
Log Message:
-----------
remove code duplication of unit advancements
the advancemnts after [unstore_unit] and after attacks now use the same
function.
Compare: https://github.com/wesnoth/wesnoth/compare/7dfc3760e62e...af2d16a0d2f2
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