[Commits] [wesnoth/wesnoth] 00d7b0: NR: Refactor the White Magi respawn location findi...
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Sat Jun 21 14:18:03 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 00d7b06faf87aa265bc483631c6db8a22c846c12
https://github.com/wesnoth/wesnoth/commit/00d7b06faf87aa265bc483631c6db8a22c846c12
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-06-21 (Sat, 21 Jun 2014)
Changed paths:
M data/campaigns/Northern_Rebirth/utils/herodeaths.cfg
Log Message:
-----------
NR: Refactor the White Magi respawn location finding code into a macro
This bit was subject to a particularly bad case of code copy-pasting
when the only real variable is the id of the first respawn hub
candidate.
Added a statement to clear the respawn_hub WML variable after running
the code since it's never used again afterwards.
Commit: 5e57bcaab2b00a6939e9671acac7aa358a96fed0
https://github.com/wesnoth/wesnoth/commit/5e57bcaab2b00a6939e9671acac7aa358a96fed0
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-06-21 (Sat, 21 Jun 2014)
Changed paths:
M changelog
M data/campaigns/Northern_Rebirth/utils/herodeaths.cfg
M players_changelog
Log Message:
-----------
NR: Search for White Magi respawn locs only within map edges (bug #22097)
Without this, the engine may match map borders and send the respawnee
back to the player's recall list as those count as invalid locations
like "recall","recall".
Compare: https://github.com/wesnoth/wesnoth/compare/87b3ba53771f...5e57bcaab2b0
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