[Commits] [wesnoth/wesnoth] b5fbda: Implement define= for mp scenarios and eras
GitHub
noreply at github.com
Wed Jun 25 07:20:39 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b5fbda3530fb8384e502d0c24e6a868697fca186
https://github.com/wesnoth/wesnoth/commit/b5fbda3530fb8384e502d0c24e6a868697fca186
Author: Nathan Walker <nathan.b.walker at vanderbilt.edu>
Date: 2014-06-22 (Sun, 22 Jun 2014)
Changed paths:
M changelog
M data/core/about.cfg
M src/game_classification.cpp
M src/game_classification.hpp
M src/game_config_manager.cpp
M src/multiplayer_create.cpp
M src/multiplayer_create_engine.cpp
M src/multiplayer_create_engine.hpp
M src/multiplayer_wait.cpp
Log Message:
-----------
Implement define= for mp scenarios and eras
Implemented reloading of configs with define= attributes in both mp_create and mp_wait::join_game().
Added myself to about.cfg and updated changelog.
Conflicts:
changelog
src/gamestatus.cpp
src/gamestatus.hpp
src/multiplayer_wait.cpp
Commit: 99b3bd26997d413b0ae3b4e06669b5f2b95964df
https://github.com/wesnoth/wesnoth/commit/99b3bd26997d413b0ae3b4e06669b5f2b95964df
Author: Nathan Walker <nathan.b.walker at vanderbilt.edu>
Date: 2014-06-22 (Sun, 22 Jun 2014)
Changed paths:
M changelog
M src/game_classification.cpp
M src/game_classification.hpp
M src/game_config_manager.cpp
M src/multiplayer_create.cpp
M src/multiplayer_create_engine.cpp
M src/multiplayer_create_engine.hpp
M src/multiplayer_wait.cpp
Log Message:
-----------
Add define functionality to modifications.
Added a new method, void create_engine::prepare_for_era_and_mods(),
which sets era and mod in game classification.
Prepare_for_[scenario, campaign] then set their respective defines and reload.
Conflicts:
changelog
src/gamestatus.cpp
src/gamestatus.hpp
Commit: b53461e075f3b5d75c7aa25ab073a43502d36ae6
https://github.com/wesnoth/wesnoth/commit/b53461e075f3b5d75c7aa25ab073a43502d36ae6
Author: Nathan Walker <nathan.b.walker at vanderbilt.edu>
Date: 2014-06-22 (Sun, 22 Jun 2014)
Changed paths:
M src/multiplayer.cpp
Log Message:
-----------
Fixed reloading for commandline mp
Commit: be366af5237d65a71035a535dd133d2e2313585d
https://github.com/wesnoth/wesnoth/commit/be366af5237d65a71035a535dd133d2e2313585d
Author: Nathan Walker <nathan.b.walker at vanderbilt.edu>
Date: 2014-06-22 (Sun, 22 Jun 2014)
Changed paths:
M data/multiplayer/scenarios/2p_Dark_Forecast.cfg
M data/multiplayer/scenarios/2p_Hornshark_Island.cfg
M data/multiplayer/scenarios/4p_A_New_Land.cfg
M data/multiplayer/scenarios/6p_Team_Survival.cfg
Log Message:
-----------
Implemented defines for largest mainline scenarios
Commit: 6270674847ea78ef9a1362d332ed4898e6c5864e
https://github.com/wesnoth/wesnoth/commit/6270674847ea78ef9a1362d332ed4898e6c5864e
Author: Nathan Walker <nathan.b.walker at vanderbilt.edu>
Date: 2014-06-24 (Tue, 24 Jun 2014)
Changed paths:
M src/multiplayer.cpp
Log Message:
-----------
Fixed scoping in multiplayer commandline load
As AI0867 pointed out, config object references were available after they had been made invalid by reloading
Commit: 5ca7121822d08ba023eb67ce3367e068a3a8083d
https://github.com/wesnoth/wesnoth/commit/5ca7121822d08ba023eb67ce3367e068a3a8083d
Author: Alexander van Gessel <AI0867 at gmail.com>
Date: 2014-06-25 (Wed, 25 Jun 2014)
Changed paths:
M changelog
M data/core/about.cfg
M data/multiplayer/scenarios/2p_Dark_Forecast.cfg
M data/multiplayer/scenarios/2p_Hornshark_Island.cfg
M data/multiplayer/scenarios/4p_A_New_Land.cfg
M data/multiplayer/scenarios/6p_Team_Survival.cfg
M src/game_classification.cpp
M src/game_classification.hpp
M src/game_config_manager.cpp
M src/multiplayer.cpp
M src/multiplayer_create.cpp
M src/multiplayer_create_engine.cpp
M src/multiplayer_create_engine.hpp
M src/multiplayer_wait.cpp
Log Message:
-----------
Merge pull request #216 from Rift-Walker/scenario_era_mod_defines_mergable
Add define functionality to scenarios, eras, and mods
Compare: https://github.com/wesnoth/wesnoth/compare/198b89b61f6e...5ca7121822d0
More information about the Commits
mailing list