[Commits] [wesnoth/wesnoth] fb1a71: Apply local ToD lighting to hex overlays when appl...
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Sat Jun 28 02:04:17 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: fb1a718f2d9b6f474d27024e8ae41cd6b1c08b29
https://github.com/wesnoth/wesnoth/commit/fb1a718f2d9b6f474d27024e8ae41cd6b1c08b29
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-06-27 (Fri, 27 Jun 2014)
Changed paths:
M changelog
M src/display.cpp
Log Message:
-----------
Apply local ToD lighting to hex overlays when applicable (bug #22215)
This replaces map-wide ToD lighting with local ToD lighting for overlays
associated with locations that have custom local ToD lighting. The
method employed for this is more or less the same already used by
display::get_terrain_images() bar the complications associated to
dealing with terrain transitions, since overlays don't have those.
Note that for this to have an effect, local ToD lighting must be enabled
in Preferences -> Advanced. This is the default since Wesnoth 1.10.x.
Commit: 75a575c2ea0124f25370b3dfa48b8554ac2d72a6
https://github.com/wesnoth/wesnoth/commit/75a575c2ea0124f25370b3dfa48b8554ac2d72a6
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-06-27 (Fri, 27 Jun 2014)
Changed paths:
M data/scenario-test.cfg
Log Message:
-----------
Add a test case for bug #22215
Compare: https://github.com/wesnoth/wesnoth/compare/364ed0d5369f...75a575c2ea01
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