[Commits] [wesnoth/wesnoth] f500d5: when zooming in, use scale_surface_sharp for units...

GitHub noreply at github.com
Thu Nov 6 06:28:22 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: f500d53e30e9a21a232772108a0881a437a2920d
      https://github.com/wesnoth/wesnoth/commit/f500d53e30e9a21a232772108a0881a437a2920d
  Author: Chris Beck <render787 at gmail.com>
  Date:   2014-10-28 (Tue, 28 Oct 2014)

  Changed paths:
    M src/image.cpp

  Log Message:
  -----------
  when zooming in, use scale_surface_sharp for units, terrain

Previously we were using scale surface. The result is that sprites
look blurry, terrain looks blurry, and for fractional zoom values
"hex tearing" artifacts are more visible. It seems that zookeeper
and others also prefer a more traditional, just-give-me-the-pixels
look anyways.

lipk even thought that we had been using scale_surface_sharp on
units "since forever", so here we treat the fact that we weren't
as a bug.


  Commit: 2a0a3192338de3e37c36fc11af5d493c08e67475
      https://github.com/wesnoth/wesnoth/commit/2a0a3192338de3e37c36fc11af5d493c08e67475
  Author: Chris Beck <beck.ct at gmail.com>
  Date:   2014-11-06 (Thu, 06 Nov 2014)

  Changed paths:
    M src/image.cpp

  Log Message:
  -----------
  Merge pull request #316 from cbeck88/fixup_graphics

when zooming in, use scale_surface_sharp for units, terrain (1.12 branch)


Compare: https://github.com/wesnoth/wesnoth/compare/9aec23d05310...2a0a3192338d


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