[Commits] [wesnoth/wesnoth] f500d5: when zooming in, use scale_surface_sharp for units...
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Thu Nov 6 06:28:22 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: f500d53e30e9a21a232772108a0881a437a2920d
https://github.com/wesnoth/wesnoth/commit/f500d53e30e9a21a232772108a0881a437a2920d
Author: Chris Beck <render787 at gmail.com>
Date: 2014-10-28 (Tue, 28 Oct 2014)
Changed paths:
M src/image.cpp
Log Message:
-----------
when zooming in, use scale_surface_sharp for units, terrain
Previously we were using scale surface. The result is that sprites
look blurry, terrain looks blurry, and for fractional zoom values
"hex tearing" artifacts are more visible. It seems that zookeeper
and others also prefer a more traditional, just-give-me-the-pixels
look anyways.
lipk even thought that we had been using scale_surface_sharp on
units "since forever", so here we treat the fact that we weren't
as a bug.
Commit: 2a0a3192338de3e37c36fc11af5d493c08e67475
https://github.com/wesnoth/wesnoth/commit/2a0a3192338de3e37c36fc11af5d493c08e67475
Author: Chris Beck <beck.ct at gmail.com>
Date: 2014-11-06 (Thu, 06 Nov 2014)
Changed paths:
M src/image.cpp
Log Message:
-----------
Merge pull request #316 from cbeck88/fixup_graphics
when zooming in, use scale_surface_sharp for units, terrain (1.12 branch)
Compare: https://github.com/wesnoth/wesnoth/compare/9aec23d05310...2a0a3192338d
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