[Commits] [wesnoth/wesnoth] 0cb989: Fix bug #22306: move_unit moves a unit even when i...
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noreply at github.com
Sat Oct 4 04:10:39 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 0cb9891c298af96658a5b80aa5f02351b2937a04
https://github.com/wesnoth/wesnoth/commit/0cb9891c298af96658a5b80aa5f02351b2937a04
Author: unknown <lweche159 at gmail.com>
Date: 2014-10-04 (Sat, 04 Oct 2014)
Changed paths:
M changelog
M data/core/about.cfg
M data/lua/wml-tags.lua
Log Message:
-----------
Fix bug #22306: move_unit moves a unit even when it shouldn't
Modified the lua script for wml_action.move_unit. In the
loop to check for vacant tile, if the current location
is equal to the previous location we don't look for a
vacant tile since our location is free (where we are).
Conflicts:
changelog
Commit: 0de963cd8a2269958996bc91c0b06def14aa2c8c
https://github.com/wesnoth/wesnoth/commit/0de963cd8a2269958996bc91c0b06def14aa2c8c
Author: Chris Beck <render787 at gmail.com>
Date: 2014-10-04 (Sat, 04 Oct 2014)
Changed paths:
M data/lua/wml-tags.lua
Log Message:
-----------
fix whitespace at end of line
Compare: https://github.com/wesnoth/wesnoth/compare/1afd07683077...0de963cd8a22
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