[Commits] [wesnoth/wesnoth] 9c3f11: EI: fixed bandit code

GitHub noreply at github.com
Thu Apr 16 12:31:47 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 9c3f11ac5781d095b2eaa04365ab2af2abe5cd08
      https://github.com/wesnoth/wesnoth/commit/9c3f11ac5781d095b2eaa04365ab2af2abe5cd08
  Author: Bär Halberkamp <fledaway at gmail.com>
  Date:   2015-04-16 (Thu, 16 Apr 2015)

  Changed paths:
    M data/campaigns/Eastern_Invasion/lua/bandits.lua

  Log Message:
  -----------
  EI: fixed bandit code


  Commit: 039fc74ede3c63c2208f148bfa1a04d60e5ca696
      https://github.com/wesnoth/wesnoth/commit/039fc74ede3c63c2208f148bfa1a04d60e5ca696
  Author: Bär Halberkamp <fledaway at gmail.com>
  Date:   2015-04-16 (Thu, 16 Apr 2015)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg

  Log Message:
  -----------
  EI: made S5 slightly harder


  Commit: e560ba63f4385cb9aafcf3d1c6b8f0270885da94
      https://github.com/wesnoth/wesnoth/commit/e560ba63f4385cb9aafcf3d1c6b8f0270885da94
  Author: Bär Halberkamp <fledaway at gmail.com>
  Date:   2015-04-16 (Thu, 16 Apr 2015)

  Changed paths:
    M data/campaigns/Eastern_Invasion/maps/07a_The_Crossing.map
    M data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg

  Log Message:
  -----------
  EI: First updates to S7a
Still unbalanced, needs more testing


  Commit: b97c19ad8d34332250c402e0d52eedeb8d1d6b6d
      https://github.com/wesnoth/wesnoth/commit/b97c19ad8d34332250c402e0d52eedeb8d1d6b6d
  Author: Bär Halberkamp <fledaway at gmail.com>
  Date:   2015-04-16 (Thu, 16 Apr 2015)

  Changed paths:
    A data/campaigns/Eastern_Invasion/images/misc/arcane-icon.png
    M data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg
    M data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg
    M data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg
    M data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg
    M data/campaigns/Eastern_Invasion/utils/macros.cfg

  Log Message:
  -----------
  EI: Picking up a holy amulet now gives the unit an overlay
Also, put the definiton of the holy amulet in a macro, so there is less code duplication


Compare: https://github.com/wesnoth/wesnoth/compare/5e938a08db1b...b97c19ad8d34


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