[Commits] [wesnoth/wesnoth] bd9e4e: Replaced uses of LOYAL_UNDEAD_UNIT with LOYAL_UNIT

GitHub noreply at github.com
Tue Apr 21 13:03:21 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: bd9e4ebe35ab0757439aa63e35033e2b7d9efb2c
      https://github.com/wesnoth/wesnoth/commit/bd9e4ebe35ab0757439aa63e35033e2b7d9efb2c
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2015-04-22 (Wed, 22 Apr 2015)

  Changed paths:
    M data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg
    M data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
    M data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg

  Log Message:
  -----------
  Replaced uses of LOYAL_UNDEAD_UNIT with LOYAL_UNIT

All cases were already creating undead-type units, which get the Undead trait by default
The only difference is that the Loyal trait now appears first





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