[Commits] [wesnoth/wesnoth] bd9e4e: Replaced uses of LOYAL_UNDEAD_UNIT with LOYAL_UNIT
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noreply at github.com
Tue Apr 21 13:03:21 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: bd9e4ebe35ab0757439aa63e35033e2b7d9efb2c
https://github.com/wesnoth/wesnoth/commit/bd9e4ebe35ab0757439aa63e35033e2b7d9efb2c
Author: Charles Dang <exodia339 at gmail.com>
Date: 2015-04-22 (Wed, 22 Apr 2015)
Changed paths:
M data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg
M data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
M data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg
Log Message:
-----------
Replaced uses of LOYAL_UNDEAD_UNIT with LOYAL_UNIT
All cases were already creating undead-type units, which get the Undead trait by default
The only difference is that the Loyal trait now appears first
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