[Commits] [wesnoth/wesnoth] aae2ad: Make the game compile with SDL2.
GitHub
noreply at github.com
Tue Aug 4 14:12:29 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: aae2ad77e6d2fc1d746248072688fbcb6adc6a57
https://github.com/wesnoth/wesnoth/commit/aae2ad77e6d2fc1d746248072688fbcb6adc6a57
Author: Andreas Löf <andreas at alternating.net>
Date: 2015-08-02 (Sun, 02 Aug 2015)
Changed paths:
M changelog
M data/core/about.cfg
M src/attack_prediction_display.cpp
M src/build_info.cpp
M src/desktop/clipboard.cpp
M src/filesystem_common.cpp
M src/floating_label.cpp
M src/loadscreen.cpp
M src/sdl/window.cpp
M src/sdl/window.hpp
M src/storyscreen/render.cpp
M src/text.hpp
Log Message:
-----------
Make the game compile with SDL2.
This does the bare minimum to get the game compiling and running again with SDL 2. It fixes all of the compile errors, adds a missing seek operation to the SDL_RWops. The missing seek operation caused a NULL pointer dereference during game start.
Commit: f0613f48bd1998eff8ef254a436a4f0cc5b123f1
https://github.com/wesnoth/wesnoth/commit/f0613f48bd1998eff8ef254a436a4f0cc5b123f1
Author: Andreas Löf <andreas at alternating.net>
Date: 2015-08-04 (Tue, 04 Aug 2015)
Changed paths:
M src/sdl/window.cpp
M src/sdl/window.hpp
M src/storyscreen/render.cpp
Log Message:
-----------
Remove defunct code.
This removes code that relied on the defunct class ttexture. Since it will not be reintroduced it is instead removed completely.
Commit: 5aab187ee61d9980fd525f0448dad34be86c41a0
https://github.com/wesnoth/wesnoth/commit/5aab187ee61d9980fd525f0448dad34be86c41a0
Author: lipk <lipkab at zoho.com>
Date: 2015-08-04 (Tue, 04 Aug 2015)
Changed paths:
M changelog
M data/core/about.cfg
M src/attack_prediction_display.cpp
M src/build_info.cpp
M src/desktop/clipboard.cpp
M src/filesystem_common.cpp
M src/floating_label.cpp
M src/loadscreen.cpp
M src/sdl/window.cpp
M src/sdl/window.hpp
M src/storyscreen/render.cpp
M src/text.hpp
Log Message:
-----------
Merge pull request #437 from aginor/sdl2
Make the game compile with SDL2.
Compare: https://github.com/wesnoth/wesnoth/compare/8c9416cfaf21...5aab187ee61d
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