[Commits] [wesnoth/wesnoth] 9d950c: animation-utils: Use auto_vflip=false
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noreply at github.com
Sat Jan 31 22:46:09 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 9d950c8f4c7c3be1936304435998275697ddd288
https://github.com/wesnoth/wesnoth/commit/9d950c8f4c7c3be1936304435998275697ddd288
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
M data/core/macros/animation-utils.cfg
Log Message:
-----------
animation-utils: Use auto_vflip=false
Several animations used a workaround by flipping the missile twice if it should remain upright. Instead, we never flip them in the first place.
Commit: f7d8aac7e23f1ca24a3d1b272ef3f514fcfdc761
https://github.com/wesnoth/wesnoth/commit/f7d8aac7e23f1ca24a3d1b272ef3f514fcfdc761
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
M data/core/macros/animation-utils.cfg
Log Message:
-----------
Define *_FIREBALL in terms of *_FIREBALL_XY
Commit: dbc3b3c8e4cbaa7b8114257c205004ed7b194361
https://github.com/wesnoth/wesnoth/commit/dbc3b3c8e4cbaa7b8114257c205004ed7b194361
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
M data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg
M data/campaigns/Heir_To_The_Throne/units/Commander.cfg
M data/campaigns/Heir_To_The_Throne/units/Fighter.cfg
M data/campaigns/Heir_To_The_Throne/units/Lord.cfg
M data/campaigns/Heir_To_The_Throne/units/Princess.cfg
M data/core/macros/animation-utils.cfg
M data/core/macros/deprecated-utils.cfg
M data/core/macros/items.cfg
M data/core/units/humans/Mage_Arch.cfg
M data/core/units/humans/Mage_Great.cfg
M data/core/units/humans/Mage_Red.cfg
Log Message:
-----------
Deprecate MISSILE_FRAME_FIREBALL
Commit: e268104f62d06e88b074e73f535c15a903dce5c2
https://github.com/wesnoth/wesnoth/commit/e268104f62d06e88b074e73f535c15a903dce5c2
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
M data/core/macros/animation-utils.cfg
Log Message:
-----------
Fix layer of impact burst for DRAKE_FIRE_ANIM
Commit: 500df9282f397b1ffd9b44331fa0940075e829b8
https://github.com/wesnoth/wesnoth/commit/500df9282f397b1ffd9b44331fa0940075e829b8
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
R data/core/images/units/human-magi/mage+female-die-1.png
R data/core/images/units/human-magi/mage+female-die-2.png
R data/core/images/units/human-magi/mage+female-die-3.png
R data/core/images/units/human-magi/mage+female-die-4.png
R data/core/images/units/human-magi/mage-die-1.png
R data/core/images/units/human-magi/mage-die-2.png
R data/core/images/units/human-magi/mage-die-3.png
R data/core/images/units/human-magi/mage-die-4.png
R data/core/images/units/human-magi/red-mage+female-die-1.png
R data/core/images/units/human-magi/red-mage+female-die-2.png
R data/core/images/units/human-magi/red-mage+female-die-3.png
R data/core/images/units/human-magi/red-mage+female-die-4.png
R data/core/images/units/human-magi/red-mage-die-1.png
R data/core/images/units/human-magi/red-mage-die-2.png
R data/core/images/units/human-magi/red-mage-die-3.png
R data/core/images/units/human-magi/red-mage-die-4.png
Log Message:
-----------
Delete unused mage death animations
Commit: 01cd01a661f0b29a92a30ceffbcf77009f035306
https://github.com/wesnoth/wesnoth/commit/01cd01a661f0b29a92a30ceffbcf77009f035306
Author: aquileia <sk.aquileia at gmail.com>
Date: 2015-01-31 (Sat, 31 Jan 2015)
Changed paths:
M data/core/macros/animation-utils.cfg
M data/core/macros/animation-utils2.cfg
Log Message:
-----------
Use SOUND:HIT[_AND_MISS] for defend/attack macros
While this could change the time other [sound_frame]s are played,
well-written code shouldn't rely on the internal naming in macros.
[skip ci]
Compare: https://github.com/wesnoth/wesnoth/compare/dfdd347c0746...01cd01a661f0
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