[Commits] [wesnoth/wesnoth] d8db51: ANL: Work around recruit lists being overridden by...
GitHub
noreply at github.com
Fri Jun 12 09:01:35 UTC 2015
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: d8db51fa946932d05a24fe890297c6559a23dd6a
https://github.com/wesnoth/wesnoth/commit/d8db51fa946932d05a24fe890297c6559a23dd6a
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2015-06-12 (Fri, 12 Jun 2015)
Changed paths:
M changelog
M data/multiplayer/scenarios/4p_A_New_Land.cfg
M players_changelog
Log Message:
-----------
ANL: Work around recruit lists being overridden by factions (bug #23593)
This only seems to happen when Use Map Settings is enabled. Using
faction_lock in that case forces the "Custom" faction selection, which
offers all possible leaders from all factions and doesn't override the
recruit lists.
faction_from_recruit would limit the faction selection to Loyalists in
1.10, thus ensuring all leaders are Loyalists with Use Map Settings on,
but that doesn't seem to work right now either. It shouldn't matter for
this scenario anyway as long as the recruit lists are the ones defined
here rather than the faction's.
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