[Commits] [wesnoth/wesnoth] b80819: ANL: Work around recruit lists being overridden by...

GitHub noreply at github.com
Fri Jun 12 09:05:04 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: b80819be029807131c8427d306a2a3d26dcdc3cd
      https://github.com/wesnoth/wesnoth/commit/b80819be029807131c8427d306a2a3d26dcdc3cd
  Author: Ignacio R. Morelle <shadowm at wesnoth.org>
  Date:   2015-06-12 (Fri, 12 Jun 2015)

  Changed paths:
    M changelog
    M data/multiplayer/scenarios/4p_A_New_Land.cfg
    M players_changelog

  Log Message:
  -----------
  ANL: Work around recruit lists being overridden by factions (bug #23593)

This only seems to happen when Use Map Settings is enabled. Using
faction_lock in that case forces the "Custom" faction selection, which
offers all possible leaders from all factions and doesn't override the
recruit lists.

faction_from_recruit would limit the faction selection to Loyalists in
1.10, thus ensuring all leaders are Loyalists with Use Map Settings on,
but that doesn't seem to work right now either. It shouldn't matter for
this scenario anyway as long as the recruit lists are the ones defined
here rather than the faction's.





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