[Commits] [wesnoth/wesnoth] b8f26c: disable most mp_configure settings when force_lock...
GitHub
noreply at github.com
Sat Jun 13 00:26:28 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b8f26c4542db8bc9bc7cb21ef4b51d775cff4c4d
https://github.com/wesnoth/wesnoth/commit/b8f26c4542db8bc9bc7cb21ef4b51d775cff4c4d
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-06-12 (Fri, 12 Jun 2015)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/mp_game_utils.cpp
M src/game_initialization/multiplayer_configure.cpp
M src/game_initialization/multiplayer_configure.hpp
Log Message:
-----------
disable most mp_configure settings when force_lock_settings=yes
When using force_lock_settings=yes that game now not only forces
use_map_settings to on, instead if doest show these options and doesn't
thouch those attributes in the scenario.
This implements http://gna.org/bugs/?23037
and might also fix some bugs related to spmp patch ( specially
https://gna.org/bugs/?23509) since force_lock_settings default to yes
for campaigns.
Commit: 4ab3c8cf0f53272b2a193c4a2909eb299dcb3992
https://github.com/wesnoth/wesnoth/commit/4ab3c8cf0f53272b2a193c4a2909eb299dcb3992
Author: gfgtdf <tischpapier at gmail.com>
Date: 2015-06-13 (Sat, 13 Jun 2015)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/mp_game_utils.cpp
M src/game_initialization/multiplayer_configure.cpp
M src/game_initialization/multiplayer_configure.hpp
Log Message:
-----------
Merge pull request #411 from gfgtdf/no_configure
disable most mp_configure settings when force_lock_settings=yes
Compare: https://github.com/wesnoth/wesnoth/compare/b32580a3dec3...4ab3c8cf0f53
More information about the Commits
mailing list