[Commits] [wesnoth/wesnoth] 3ffca3: refactor debug notification

GitHub noreply at github.com
Wed Jun 17 22:25:53 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 3ffca3067e37fd8d0ed6c06fcc44c8e9787f8191
      https://github.com/wesnoth/wesnoth/commit/3ffca3067e37fd8d0ed6c06fcc44c8e9787f8191
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-18 (Thu, 18 Jun 2015)

  Changed paths:
    M src/synced_commands.cpp

  Log Message:
  -----------
  refactor debug notification

TODO: maybe translation marks should be added ?


  Commit: 5c99ab7e6901ce2b25022fc750224579dac683a1
      https://github.com/wesnoth/wesnoth/commit/5c99ab7e6901ce2b25022fc750224579dac683a1
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-18 (Thu, 18 Jun 2015)

  Changed paths:
    M src/game_initialization/playcampaign.cpp

  Log Message:
  -----------
  remove unused default value

we already set the default value earlier in
game_config_manager::load_game_config so 'force_lock_settings' s never
empty here


  Commit: 024c56459e5679dd01ab82d1089720112ec9aaac
      https://github.com/wesnoth/wesnoth/commit/024c56459e5679dd01ab82d1089720112ec9aaac
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-18 (Thu, 18 Jun 2015)

  Changed paths:
    M src/game_config.cpp
    M src/game_config.hpp
    M src/game_initialization/playcampaign.cpp
    M src/game_initialization/singleplayer.cpp

  Log Message:
  -----------
  option to disable most of spmp patch

adds a bool variable in game_config which comepltely disables the
configure_engine, and connect_engine in sp.

Using this should fix https://gna.org/bugs/?23629 and
https://gna.org/bugs/?23496 but some bugs of the spmp patch like the
additional config reload in the campaigns  menu are still present.


Compare: https://github.com/wesnoth/wesnoth/compare/b2738ffb2fdd...024c56459e56


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