[Commits] [wesnoth/wesnoth] a74a01: fix random factions

GitHub noreply at github.com
Sat Jun 20 14:19:19 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: a74a0135cdcf459b82593b709c60cc245046f5a3
      https://github.com/wesnoth/wesnoth/commit/a74a0135cdcf459b82593b709c60cc245046f5a3
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-20 (Sat, 20 Jun 2015)

  Changed paths:
    M src/game_initialization/flg_manager.cpp

  Log Message:
  -----------
  fix random factions

removed a wrong assert and removed hardcoding of mainline faction id


  Commit: 92fa1bb699f8370b6f5a9083bf0477e650c42d46
      https://github.com/wesnoth/wesnoth/commit/92fa1bb699f8370b6f5a9083bf0477e650c42d46
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-20 (Sat, 20 Jun 2015)

  Changed paths:
    M src/game_initialization/connect_engine.cpp
    M src/game_initialization/connect_engine.hpp

  Log Message:
  -----------
  dont print faction dialog in mp wait if not needed

We dont show the faction choose dialog for connection clients f there is
onyl 1 faction/leader/gender this is for example the case in LoW.


  Commit: ebe08f0d98aa539dc912ebe1987615cb44142ac4
      https://github.com/wesnoth/wesnoth/commit/ebe08f0d98aa539dc912ebe1987615cb44142ac4
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-20 (Sat, 20 Jun 2015)

  Changed paths:
    M src/game_initialization/multiplayer_wait.cpp

  Log Message:
  -----------
  don't reload config when leavign a mp game.

There is no reason to do that,


  Commit: e9acbd1d192ccb504a3afe62b6115793c4c50d18
      https://github.com/wesnoth/wesnoth/commit/e9acbd1d192ccb504a3afe62b6115793c4c50d18
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-06-20 (Sat, 20 Jun 2015)

  Changed paths:
    M src/game_initialization/connect_engine.cpp
    M src/game_initialization/connect_engine.hpp
    M src/game_initialization/flg_manager.cpp
    M src/game_initialization/flg_manager.hpp
    M src/game_initialization/multiplayer_connect.cpp
    M src/game_initialization/multiplayer_wait.cpp
    M src/game_initialization/multiplayer_wait.hpp

  Log Message:
  -----------
  fix custom team color in mpwait and flg_manager

This also fixes another bug where colors in flg_manager (the
faction/leader comboboxes in mpconnect)  were not updated when color was
changed.


Compare: https://github.com/wesnoth/wesnoth/compare/88fa71e32db9...e9acbd1d192c


More information about the Commits mailing list