[Commits] [wesnoth/wesnoth] 397014: remove tgame_mode::LINGER_SP and tgame_mode::LINGE...
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noreply at github.com
Mon Oct 5 22:16:00 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 397014a89dc245a8ccb197ce97ce05e50cce11a1
https://github.com/wesnoth/wesnoth/commit/397014a89dc245a8ccb197ce97ce05e50cce11a1
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/game_display.hpp
M src/playmp_controller.cpp
M src/playsingle_controller.cpp
Log Message:
-----------
remove tgame_mode::LINGER_SP and tgame_mode::LINGER_MP
they already had the same effect so i merged both options into just
tgame_mode::LINGER
Commit: 8ddcdebb82021ee518200970d299ebbecaf0df9f
https://github.com/wesnoth/wesnoth/commit/8ddcdebb82021ee518200970d299ebbecaf0df9f
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/side_filter.cpp
Log Message:
-----------
allow side controller= filter in unsynced code.
and make controller= a comma speperated list, so that one can for
example search for controller=ai,network_ai
Commit: f74d89d166ef40f6c152987c9ccfec80f9860176
https://github.com/wesnoth/wesnoth/commit/f74d89d166ef40f6c152987c9ccfec80f9860176
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/unit.hpp
Log Message:
-----------
more lua modifyable unit properties
Commit: 1f3aeb6574dac56177660d86d4a1c321b244ebfb
https://github.com/wesnoth/wesnoth/commit/1f3aeb6574dac56177660d86d4a1c321b244ebfb
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/unit.cpp
Log Message:
-----------
add [effect] apply_to=max_expereince set=<value>
Commit: eaa192ffa80e4d699c7b169f6eefdac9be3e0c81
https://github.com/wesnoth/wesnoth/commit/eaa192ffa80e4d699c7b169f6eefdac9be3e0c81
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/play_controller.cpp
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
fix [lua] tags beeing lost on reload
Commit: 11d6c3f1998f254631616478e75756a6fa2d41ea
https://github.com/wesnoth/wesnoth/commit/11d6c3f1998f254631616478e75756a6fa2d41ea
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
fix assertion failue in wesnth.random
Commit: c9e23dc733cc5c81e8f12ca8be43adf36fd8b67d
https://github.com/wesnoth/wesnoth/commit/c9e23dc733cc5c81e8f12ca8be43adf36fd8b67d
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/saved_game.cpp
Log Message:
-----------
add enable_if= to mod and era events
http://gna.org/bugs/?23721
enable_if = in [event] contains a condition that is evalulated before
the scenario is startd (specially before the [replay_start] snapshot is
taken) to check whether the event should be added to the scenario.
[event]
enable_if="$($scenario_num -1 > -1)"
[/event]
will for example add the event only if it's not the first scenario (assuming
wml sets the variable) 'scenario_num' to the current scenario number.
Commit: f7e0de59b71cf6a55ac5d81365a16715072e9229
https://github.com/wesnoth/wesnoth/commit/f7e0de59b71cf6a55ac5d81365a16715072e9229
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/unit.hpp
Log Message:
-----------
fix units variation getter
Commit: 94ea5782fffdd0ee29d4d2777dfdc4fbd562a482
https://github.com/wesnoth/wesnoth/commit/94ea5782fffdd0ee29d4d2777dfdc4fbd562a482
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/formula_string_utils.cpp
Log Message:
-----------
add $varname?default_value| in variable substitution
Commit: 83cc82185e5336ead14fee5f9e5bb95b1d02cda0
https://github.com/wesnoth/wesnoth/commit/83cc82185e5336ead14fee5f9e5bb95b1d02cda0
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-10-06 (Tue, 06 Oct 2015)
Changed paths:
M src/ai/lua/core.cpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
M src/scripting/lua_api.cpp
M src/scripting/lua_api.hpp
M src/unit.cpp
Log Message:
-----------
add custom [effect]s with wesnoth.effects
Note that is not possible to use untore_unit/put unit inside those
effects becasue it will casue infinite recirsion.
Intead you can eigher use direct lua unit modification or use reuse
effects with wesnoth.add_modification(u, ..., , ..., false)
The main problem here was, that [effect]s are often applied in unit's
constructor where is was previously not possible to create a lua_unit
refering to that unit, to fix that i had to change lua_unit, luaW_checkunit
and luaW_getunit.
Compare: https://github.com/wesnoth/wesnoth/compare/b742542b37bc...83cc82185e53
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