[Commits] [wesnoth/wesnoth] 90566f: store the server request counter in the snapshot
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noreply at github.com
Wed Sep 9 23:40:44 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 90566fd08257bf649b2ddb431acc185085e1e6a2
https://github.com/wesnoth/wesnoth/commit/90566fd08257bf649b2ddb431acc185085e1e6a2
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-09-10 (Thu, 10 Sep 2015)
Changed paths:
M src/game_state.cpp
M src/game_state.hpp
M src/play_controller.cpp
M src/play_controller.hpp
Log Message:
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store the server request counter in the snapshot
this fixes sone OOS that can happen when using the mp replay feature
(reset_gamestate)
Commit: 0f3d262946b0d3b0841e7196f11f8ff50acc19d5
https://github.com/wesnoth/wesnoth/commit/0f3d262946b0d3b0841e7196f11f8ff50acc19d5
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-09-10 (Thu, 10 Sep 2015)
Changed paths:
M src/playsingle_controller.cpp
Log Message:
-----------
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Compare: https://github.com/wesnoth/wesnoth/compare/7fc78c558659...0f3d262946b0
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