[Commits] [wesnoth/wesnoth] e9f77d: Fast Micro AI: add optional parameters for attacks...

GitHub noreply at github.com
Fri Sep 11 06:25:49 UTC 2015


  Branch: refs/heads/sdl2
  Home:   https://github.com/wesnoth/wesnoth
  Commit: e9f77d1dbff7f977907489f8158aa0d0b277612a
      https://github.com/wesnoth/wesnoth/commit/e9f77d1dbff7f977907489f8158aa0d0b277612a
  Author: mattsc <mattsc at MSMB.local>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M data/ai/micro_ais/cas/ca_fast_combat_leader.lua
    M data/ai/micro_ais/micro_ai_wml_tag.lua

  Log Message:
  -----------
  Fast Micro AI: add optional parameters for attacks by AI leader

The willingness of the AI leader to come out for attacks can be
adjusted with these.


  Commit: 74b54da6911c97c7ec029fd882ec122a6b03d55d
      https://github.com/wesnoth/wesnoth/commit/74b54da6911c97c7ec029fd882ec122a6b03d55d
  Author: mattsc <mattsc at MSMB.local>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M data/ai/micro_ais/cas/ca_fast_combat_leader.lua
    M data/ai/micro_ais/micro_ai_wml_tag.lua

  Log Message:
  -----------
  Fast Micro AI: fix a typo in a parameter name


  Commit: 00516dddbe660349e18e5a0e05267e00b968792a
      https://github.com/wesnoth/wesnoth/commit/00516dddbe660349e18e5a0e05267e00b968792a
  Author: Elias Pschernig <elias at users.sourceforge.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M data/tools/unit_tree/update-wmlunits

  Log Message:
  -----------
  [units.wesnoth.org] always clean up error log


  Commit: fe3f317cbc71c6ce73d3ad6bb0ebe5ea3dd6ede7
      https://github.com/wesnoth/wesnoth/commit/fe3f317cbc71c6ce73d3ad6bb0ebe5ea3dd6ede7
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/carryover.cpp
    M src/carryover.hpp

  Log Message:
  -----------
  use config object to store menu items in carryover

the carryover code does not modify the menu items to there is no need to
deserialize them. Using config objects here simplyfies the code becasue
carryover is now independent from the wmi_container's class.


  Commit: 402a97e1fc9404618dd2d387839781d49c094eac
      https://github.com/wesnoth/wesnoth/commit/402a97e1fc9404618dd2d387839781d49c094eac
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_events/wmi_container.cpp

  Log Message:
  -----------
  fix some code formatting


  Commit: adc5eca399236715e471844bfb2dea84d995243e
      https://github.com/wesnoth/wesnoth/commit/adc5eca399236715e471844bfb2dea84d995243e
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/config.cpp
    M src/config.hpp

  Log Message:
  -----------
  add optional string key parameter to config::append_children


  Commit: 368a4ab284ec7cb56a9c9b9513b60cef13cd053c
      https://github.com/wesnoth/wesnoth/commit/368a4ab284ec7cb56a9c9b9513b60cef13cd053c
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/reports.hpp

  Log Message:
  -----------
  fix indention


  Commit: 12e839b9b7abafabe0e9469ef79de02b099453ea
      https://github.com/wesnoth/wesnoth/commit/12e839b9b7abafabe0e9469ef79de02b099453ea
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/play_controller.cpp
    M src/replay_controller.cpp
    M src/scripting/game_lua_kernel.cpp
    M src/scripting/game_lua_kernel.hpp

  Log Message:
  -----------
  remove level_ member of game_lua_kernel

the intention is to be able to remove the level cfg.


  Commit: 4103ae29f50cc0ebb373d75c61e15f3b07604b2c
      https://github.com/wesnoth/wesnoth/commit/4103ae29f50cc0ebb373d75c61e15f3b07604b2c
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp

  Log Message:
  -----------
  remove unused play_controller::start_turn_ variable


  Commit: 4afe65b4da308637f17caa04dd4e5cdd236aa995
      https://github.com/wesnoth/wesnoth/commit/4afe65b4da308637f17caa04dd4e5cdd236aa995
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playsingle_controller.cpp
    M src/replay_controller.cpp
    M src/tod_manager.cpp
    M src/tod_manager.hpp

  Log Message:
  -----------
  move it_is_a_new_turn_ variable to tod_manager

it_is_a_new_turn_ is part of the gamestate so it should be part of the game_state object.


  Commit: 12b901933a1fd4f7de3ce4bc9a7aeb30cfe604a5
      https://github.com/wesnoth/wesnoth/commit/12b901933a1fd4f7de3ce4bc9a7aeb30cfe604a5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/actions/undo.cpp
    M src/game_board.cpp
    M src/game_board.hpp
    M src/game_initialization/multiplayer.cpp
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/replay_controller.cpp
    M src/synced_context.cpp
    M src/tests/test_unit_map.cpp
    M src/unit.cpp
    M src/unit_id.cpp
    M src/unit_id.hpp
    M src/unit_map.cpp

  Log Message:
  -----------
  make the unit id manager a member of game_board

previously it was a singleton

the next unit id counter is part of the gamestate so it should be part of the game_state object.


  Commit: 41e363a3fd71faf332bf9167a0926dc3954c5387
      https://github.com/wesnoth/wesnoth/commit/41e363a3fd71faf332bf9167a0926dc3954c5387
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/reports.cpp

  Log Message:
  -----------
  fix a segfault caused by wesnoth.theme_items

http://gna.org/bugs/?23856

previously reports::register_generator sometimes created two shared_ptr
from one generator * which caused that generator to be freed twice (or
worse).


  Commit: 9ac0434c1d185486153ba853aeceb1e3a802959a
      https://github.com/wesnoth/wesnoth/commit/9ac0434c1d185486153ba853aeceb1e3a802959a
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  use play_controller::player_number_ to write [snapshot]playing_team=


  Commit: 58874bdd0bec90542255b46bf74898a90b28afd7
      https://github.com/wesnoth/wesnoth/commit/58874bdd0bec90542255b46bf74898a90b28afd7
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp

  Log Message:
  -----------
  remove level_ from game_state class

The intention is to remove the level config (mainly to decrease memory usage)


  Commit: d2545777625f16ceeb0cc6708cb184dd2e264688
      https://github.com/wesnoth/wesnoth/commit/d2545777625f16ceeb0cc6708cb184dd2e264688
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  simplify fallback_ai_to_human_exception handling

the effect is sligltly different (the side is now permanently changed to
human) but since it quiet easy to change a side back to ai using debug
commands this shouldnt be that bad.


  Commit: 1172369dca92111024ec253028629cd92e475dab
      https://github.com/wesnoth/wesnoth/commit/1172369dca92111024ec253028629cd92e475dab
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  refactor playsingle_controller::play_side()


  Commit: ded13b1cc84eea20066e56a2a1ceedb82a55bab5
      https://github.com/wesnoth/wesnoth/commit/ded13b1cc84eea20066e56a2a1ceedb82a55bab5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  refactor playsingle_controller::before_human_turn

Also removed a raise_turn_started event at the beginning of human turns
which didn't fire at the beginning of networked turns.

I don't know what the raise_turn_started did if this actually breaks
anything feel free to read it but please add a comment on why it fires
on human turns but not on networked turns.


  Commit: edd32073fafcb00597e8629914fa986f4d4464c7
      https://github.com/wesnoth/wesnoth/commit/edd32073fafcb00597e8629914fa986f4d4464c7
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playmp_controller.hpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp

  Log Message:
  -----------
  move play_side to play_controller

the intention is that replay_controller can also use this function later


  Commit: d74b85fffc47cc52cc665366d18b184e69e99aca
      https://github.com/wesnoth/wesnoth/commit/d74b85fffc47cc52cc665366d18b184e69e99aca
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  set "side_number" in play_controller::do_init_side

instead of in play_controller::init_side_begin, the prviosul
implementation could change the value of this wml variable when
reloading.


  Commit: c910dc6533ea6b117997105bc9788dd891ca1bb5
      https://github.com/wesnoth/wesnoth/commit/c910dc6533ea6b117997105bc9788dd891ca1bb5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  remove a unneeded if


  Commit: 11daa5113a2013f0489d1effcb94147bd2fe7886
      https://github.com/wesnoth/wesnoth/commit/11daa5113a2013f0489d1effcb94147bd2fe7886
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/playturn.cpp

  Log Message:
  -----------
  refactor maybe_do_init_side

we now check for nit_side_done everytime the controller type changes
to that we don't have to check for that when recieveing a conroller
change in playturn.cpp

This also contains a unrelated fix (to the function that checks
which side can be seen) that got accidently merged into this commit.


  Commit: c8f9b2b530786abddc5ce78e54cfc6175c3e2954
      https://github.com/wesnoth/wesnoth/commit/c8f9b2b530786abddc5ce78e54cfc6175c3e2954
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp
    M src/replay.cpp

  Log Message:
  -----------
  move function play_turn from playsingle_controller to play_controller

the intention is that we can use those function in replay_controller.cpp


  Commit: 9d9422a4232459b766dff300326a6a0f166d74b9
      https://github.com/wesnoth/wesnoth/commit/9d9422a4232459b766dff300326a6a0f166d74b9
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/replay_controller.cpp
    M src/replay_controller.hpp

  Log Message:
  -----------
  refactor replay_controller

Instead of implementing its own game loop,
replay_controller now uses play_controller game loop.

This prepares a patch to use replay functionality in mp games.


  Commit: 942220da801cdcf230c38ddab177671cbc855c97
      https://github.com/wesnoth/wesnoth/commit/942220da801cdcf230c38ddab177671cbc855c97
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp

  Log Message:
  -----------
  remove unused parameter


  Commit: fab8b9dc303d3be2ee5f1232443d0ce408e258ba
      https://github.com/wesnoth/wesnoth/commit/fab8b9dc303d3be2ee5f1232443d0ce408e258ba
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_initialization/playcampaign.cpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp
    M src/replay_controller.cpp
    M src/replay_controller.hpp

  Log Message:
  -----------
  dont keep [scenario]/[snapshot] config during play

the intention is to save some ram usage.


  Commit: 99c75bf9ae5af4bbb504d41efdaa725c8c9d7370
      https://github.com/wesnoth/wesnoth/commit/99c75bf9ae5af4bbb504d41efdaa725c8c9d7370
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playsingle_controller.cpp
    M src/replay_controller.cpp

  Log Message:
  -----------
  use scoped_ptr for gamestate_


  Commit: 20fafdee28c7f63d647f9025a946162eef0b30a0
      https://github.com/wesnoth/wesnoth/commit/20fafdee28c7f63d647f9025a946162eef0b30a0
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/CMakeLists.txt
    M src/SConscript
    M src/actions/create.cpp
    M src/actions/create.hpp
    A src/actions/unit_creator.cpp
    A src/actions/unit_creator.hpp
    M src/game_board.hpp
    M src/game_state.cpp
    M src/game_state.hpp
    M src/pathfind/pathfind.cpp
    M src/pathfind/pathfind.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playsingle_controller.cpp
    M src/replay_controller.cpp
    M src/teambuilder.cpp
    M src/teambuilder.hpp
    M src/unit.cpp
    M src/unit.hpp

  Log Message:
  -----------
  simplify game_state construction

instead of calling constructor and init you now only have to call the
constructor.

In order to make this work this commit removes the uses of
resources::gameboard/units during team construction. while doing that i
moved the unit_creator class to a new file.

This commit also removes the ticks parameter from game_startes
constructor and replaces it with a ticks() function in play_controller,
other classes were also changed to use the play_controller::ticks()
function.


  Commit: 8e875b845864f04662111f9b5c900a52ded9e324
      https://github.com/wesnoth/wesnoth/commit/8e875b845864f04662111f9b5c900a52ded9e324
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/replay_controller.cpp

  Log Message:
  -----------
  move init_side_done_ to game_state class


  Commit: 941f00e49164e7bc343dcc13dce6ac3fc9f56238
      https://github.com/wesnoth/wesnoth/commit/941f00e49164e7bc343dcc13dce6ac3fc9f56238
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playsingle_controller.cpp
    M src/replay_controller.cpp

  Log Message:
  -----------
  move player_number_ to game_state


  Commit: ec8bf1e1f7415277e743dcb9e159edfc67f42335
      https://github.com/wesnoth/wesnoth/commit/ec8bf1e1f7415277e743dcb9e159edfc67f42335
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/display.cpp
    M src/display.hpp
    M src/game_display.cpp
    M src/game_display.hpp
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/replay_controller.cpp

  Log Message:
  -----------
  move reset_gamestate function (reset_replay) to play_controller


  Commit: cdb324c9d1f2df2297e233c6fdce694ca7489d1d
      https://github.com/wesnoth/wesnoth/commit/cdb324c9d1f2df2297e233c6fdce694ca7489d1d
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/replay_controller.cpp
    M src/replay_controller.hpp

  Log Message:
  -----------
  fix wml unit tests


  Commit: 910641db40ebbe272fd06215df30bc72750b2787
      https://github.com/wesnoth/wesnoth/commit/910641db40ebbe272fd06215df30bc72750b2787
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp
    M src/replay_controller.cpp
    M src/replay_controller.hpp

  Log Message:
  -----------
  fix view beeing temporarily reset in replay viewer


  Commit: d85a711446468fa59c4afe3ba3cd17ae698afe20
      https://github.com/wesnoth/wesnoth/commit/d85a711446468fa59c4afe3ba3cd17ae698afe20
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/hotkey_handler_replay.cpp
    M src/replay_controller.cpp
    M src/replay_controller.hpp

  Log Message:
  -----------
  improve replay button state check

This changes the the function that calculates whether the
play replay button should be greyed out to always make it greyed
out if the replay is already running (not stopped).

previously it could theoretically happen that if this function was
called between two actions it wouldn't be greyed out.


  Commit: dbe107fa4bbff3b8c62e158bd2f124e4dd4455ee
      https://github.com/wesnoth/wesnoth/commit/dbe107fa4bbff3b8c62e158bd2f124e4dd4455ee
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/replay_controller.hpp

  Log Message:
  -----------
  remove undefined function


  Commit: 769d79a354b4f97b5c082dfed45d5248bbc9d7f5
      https://github.com/wesnoth/wesnoth/commit/769d79a354b4f97b5c082dfed45d5248bbc9d7f5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/replay_controller.cpp

  Log Message:
  -----------
  simplify replay_controller::update_teams


  Commit: b97bb35de91d2eda526224c7af1bb9cdc124476b
      https://github.com/wesnoth/wesnoth/commit/b97bb35de91d2eda526224c7af1bb9cdc124476b
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/replay_controller.cpp

  Log Message:
  -----------
  refactor play_controller::reset_gamestate


  Commit: 7b9b85cd63cd7c1d98c88a78700a88cd9a3b06b6
      https://github.com/wesnoth/wesnoth/commit/7b9b85cd63cd7c1d98c88a78700a88cd9a3b06b6
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp

  Log Message:
  -----------
  move loading_game_ member to game_state class


  Commit: 78755019c98e9b21ce2f53abd9760bad7e4cbb2f
      https://github.com/wesnoth/wesnoth/commit/78755019c98e9b21ce2f53abd9760bad7e4cbb2f
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/CMakeLists.txt
    M src/SConscript
    M src/controller_base.hpp
    A src/mp_replay_controller.cpp
    A src/mp_replay_controller.hpp
    M src/play_controller.hpp

  Log Message:
  -----------
  add mp_replay_controller class


  Commit: 81b6c3ab9957b25261c2ac683b49ec1e30279fb8
      https://github.com/wesnoth/wesnoth/commit/81b6c3ab9957b25261c2ac683b49ec1e30279fb8
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/hotkey_handler.cpp
    M src/hotkey_handler.hpp
    M src/hotkey_handler_sp.cpp
    M src/hotkey_handler_sp.hpp
    M src/play_controller.cpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp

  Log Message:
  -----------
  enable back to turn buttons in networked mp

When using the back to turn button in networked mp, the game now resets
the gamestate to that turn and replays the game (using the replay gui)
until the current turn.


  Commit: 02990bafbfc206aacb31d38eaffce39bf450f83a
      https://github.com/wesnoth/wesnoth/commit/02990bafbfc206aacb31d38eaffce39bf450f83a
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp

  Log Message:
  -----------
  fix some compiler warnings


  Commit: 47cf5acf791aed73a7065a569da071e016882c3f
      https://github.com/wesnoth/wesnoth/commit/47cf5acf791aed73a7065a569da071e016882c3f
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/tests/test_recall_list.cpp
    M src/tests/test_unit_map.cpp

  Log Message:
  -----------
  disable broken test


  Commit: 41d65f1d7505a90b985c30ea867afdafa9f4b836
      https://github.com/wesnoth/wesnoth/commit/41d65f1d7505a90b985c30ea867afdafa9f4b836
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/whiteboard/highlighter.cpp
    M src/whiteboard/highlighter.hpp
    M src/whiteboard/manager.cpp

  Log Message:
  -----------
  fix a segfault when resetting replay


  Commit: 7fc78c5586599c4f1a5b8d26585dab903685a796
      https://github.com/wesnoth/wesnoth/commit/7fc78c5586599c4f1a5b8d26585dab903685a796
  Author: gfgtdf <tischpapier at gmail.com>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M src/CMakeLists.txt
    M src/SConscript
    M src/actions/create.cpp
    M src/actions/create.hpp
    A src/actions/unit_creator.cpp
    A src/actions/unit_creator.hpp
    M src/controller_base.hpp
    M src/display.cpp
    M src/display.hpp
    M src/game_board.hpp
    M src/game_display.cpp
    M src/game_display.hpp
    M src/game_initialization/playcampaign.cpp
    M src/game_state.cpp
    M src/game_state.hpp
    M src/hotkey_handler.cpp
    M src/hotkey_handler.hpp
    M src/hotkey_handler_replay.cpp
    M src/hotkey_handler_sp.cpp
    M src/hotkey_handler_sp.hpp
    A src/mp_replay_controller.cpp
    A src/mp_replay_controller.hpp
    M src/pathfind/pathfind.cpp
    M src/pathfind/pathfind.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playmp_controller.hpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp
    M src/playturn.cpp
    M src/replay.cpp
    M src/replay_controller.cpp
    M src/replay_controller.hpp
    M src/teambuilder.cpp
    M src/teambuilder.hpp
    M src/tests/test_recall_list.cpp
    M src/tests/test_unit_map.cpp
    M src/unit.cpp
    M src/unit.hpp
    M src/whiteboard/highlighter.cpp
    M src/whiteboard/highlighter.hpp
    M src/whiteboard/manager.cpp

  Log Message:
  -----------
  Merge pull request #487 from gfgtdf/mp_replay_turn

Replay turns in networked multiplayer


  Commit: 90566fd08257bf649b2ddb431acc185085e1e6a2
      https://github.com/wesnoth/wesnoth/commit/90566fd08257bf649b2ddb431acc185085e1e6a2
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M src/game_state.cpp
    M src/game_state.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp

  Log Message:
  -----------
  store the server request counter in the snapshot

this fixes sone OOS that can happen when using the mp replay feature
(reset_gamestate)


  Commit: 0f3d262946b0d3b0841e7196f11f8ff50acc19d5
      https://github.com/wesnoth/wesnoth/commit/0f3d262946b0d3b0841e7196f11f8ff50acc19d5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  add a comment


  Commit: 7a314517da83e345b72ecb2d7f5812e1645f3e23
      https://github.com/wesnoth/wesnoth/commit/7a314517da83e345b72ecb2d7f5812e1645f3e23
  Author: gfgtdf <tischpapier at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M RELEASE_NOTES

  Log Message:
  -----------
  Update RELEASE_NOTES


  Commit: 348f3b480b3d371dde5f5c4e270326f3946082a3
      https://github.com/wesnoth/wesnoth/commit/348f3b480b3d371dde5f5c4e270326f3946082a3
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj

  Log Message:
  -----------
  Update XCode project


  Commit: 480a2a746c4eb346336f493d58a834a5948274a5
      https://github.com/wesnoth/wesnoth/commit/480a2a746c4eb346336f493d58a834a5948274a5
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj

  Log Message:
  -----------
  XCode project: Remove -Werror setting


  Commit: 3ab3db3166ed6eab05f157c2e04ed248ef2aa2c2
      https://github.com/wesnoth/wesnoth/commit/3ab3db3166ed6eab05f157c2e04ed248ef2aa2c2
  Author: Elias Pschernig <elias at users.sourceforge.net>
  Date:   2015-09-09 (Wed, 09 Sep 2015)

  Changed paths:
    M data/tools/unit_tree/animations.py
    M data/tools/unit_tree/helpers.py
    M data/tools/unit_tree/html_output.py
    M data/tools/unit_tree/overview.py
    M data/tools/unit_tree/wiki_output.py
    M data/tools/wesnoth/wmlparser2.py
    A data/tools/wesnoth/wmlparser3.py
    M data/tools/wmlunits

  Log Message:
  -----------
  [units.wesnoth.org] Converted the script to Python 3.

Basically ran all .py files through 2to3. I made a copy of wmlparser2.py
called wmlparser3.py for the Python3 version, so as to not inconvenience anyone
who may be using it in their old Python2 scripts.


  Commit: 9ca044abdb4f1aa459a8ae95e49871354fc9b26b
      https://github.com/wesnoth/wesnoth/commit/9ca044abdb4f1aa459a8ae95e49871354fc9b26b
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M projectfiles/CodeBlocks/wesnoth.cbp

  Log Message:
  -----------
  Updated codeblock projectfile


  Commit: 4f078f26ef1328ef4b480938f6bc5bcc9c0a19a8
      https://github.com/wesnoth/wesnoth/commit/4f078f26ef1328ef4b480938f6bc5bcc9c0a19a8
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M data/tools/GUI.pyw

  Log Message:
  -----------
  GUI.pyw: small label tweaks


  Commit: 58e17f3e210315aa51d5c5ef7a565620256c808d
      https://github.com/wesnoth/wesnoth/commit/58e17f3e210315aa51d5c5ef7a565620256c808d
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M data/campaigns/tutorial/maps/01_Tutorial_part_1.map

  Log Message:
  -----------
  T S1: removed two extra villages near map border to prevent confusion


  Commit: 19e7adfe52fb5254bcc1220585775bb9828aded0
      https://github.com/wesnoth/wesnoth/commit/19e7adfe52fb5254bcc1220585775bb9828aded0
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M data/core/terrain-graphics.cfg

  Log Message:
  -----------
  Use overgrown base for Ruined Human Castle (Chr)


  Commit: 2cf8bcdecb626886f61c841b5e29a9fe18c51a1d
      https://github.com/wesnoth/wesnoth/commit/2cf8bcdecb626886f61c841b5e29a9fe18c51a1d
  Author: gfgtdf <tischpapier at gmail.com>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M changelog

  Log Message:
  -----------
  Update changelog


  Commit: f8fb04093ab1209584d9afd0402db71ca04beca7
      https://github.com/wesnoth/wesnoth/commit/f8fb04093ab1209584d9afd0402db71ca04beca7
  Author: Elias Pschernig <elias at users.sourceforge.net>
  Date:   2015-09-10 (Thu, 10 Sep 2015)

  Changed paths:
    M data/tools/unit_tree/html_output.py
    M data/tools/unit_tree/update-wmlunits
    M data/tools/wesnoth/wmlparser3.py
    M data/tools/wmlunits

  Log Message:
  -----------
  [units.wesnoth.org] fix some small issues


  Commit: 0bb02fb548690f2fa086a0831bda460eca0f57b1
      https://github.com/wesnoth/wesnoth/commit/0bb02fb548690f2fa086a0831bda460eca0f57b1
  Author: Andreas Löf <andreas at alternating.net>
  Date:   2015-09-11 (Fri, 11 Sep 2015)

  Changed paths:
    M RELEASE_NOTES
    M changelog
    M data/ai/micro_ais/cas/ca_fast_combat_leader.lua
    M data/ai/micro_ais/micro_ai_wml_tag.lua
    M data/campaigns/tutorial/maps/01_Tutorial_part_1.map
    M data/core/terrain-graphics.cfg
    M data/tools/GUI.pyw
    M data/tools/unit_tree/animations.py
    M data/tools/unit_tree/helpers.py
    M data/tools/unit_tree/html_output.py
    M data/tools/unit_tree/overview.py
    M data/tools/unit_tree/update-wmlunits
    M data/tools/unit_tree/wiki_output.py
    M data/tools/wesnoth/wmlparser2.py
    A data/tools/wesnoth/wmlparser3.py
    M data/tools/wmlunits
    M projectfiles/CodeBlocks/wesnoth.cbp
    M projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj
    M src/CMakeLists.txt
    M src/SConscript
    M src/actions/create.cpp
    M src/actions/create.hpp
    M src/actions/undo.cpp
    A src/actions/unit_creator.cpp
    A src/actions/unit_creator.hpp
    M src/carryover.cpp
    M src/carryover.hpp
    M src/config.cpp
    M src/config.hpp
    M src/controller_base.hpp
    M src/display.cpp
    M src/display.hpp
    M src/game_board.cpp
    M src/game_board.hpp
    M src/game_display.cpp
    M src/game_display.hpp
    M src/game_events/wmi_container.cpp
    M src/game_initialization/multiplayer.cpp
    M src/game_initialization/playcampaign.cpp
    M src/game_state.cpp
    M src/game_state.hpp
    M src/hotkey_handler.cpp
    M src/hotkey_handler.hpp
    M src/hotkey_handler_replay.cpp
    M src/hotkey_handler_sp.cpp
    M src/hotkey_handler_sp.hpp
    A src/mp_replay_controller.cpp
    A src/mp_replay_controller.hpp
    M src/pathfind/pathfind.cpp
    M src/pathfind/pathfind.hpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playmp_controller.hpp
    M src/playsingle_controller.cpp
    M src/playsingle_controller.hpp
    M src/playturn.cpp
    M src/replay.cpp
    M src/replay_controller.cpp
    M src/replay_controller.hpp
    M src/reports.cpp
    M src/reports.hpp
    M src/scripting/game_lua_kernel.cpp
    M src/scripting/game_lua_kernel.hpp
    M src/synced_context.cpp
    M src/teambuilder.cpp
    M src/teambuilder.hpp
    M src/tests/test_recall_list.cpp
    M src/tests/test_unit_map.cpp
    M src/tod_manager.cpp
    M src/tod_manager.hpp
    M src/unit.cpp
    M src/unit.hpp
    M src/unit_id.cpp
    M src/unit_id.hpp
    M src/unit_map.cpp
    M src/whiteboard/highlighter.cpp
    M src/whiteboard/highlighter.hpp
    M src/whiteboard/manager.cpp

  Log Message:
  -----------
  Merge branch 'master' into sdl2


Compare: https://github.com/wesnoth/wesnoth/compare/763db0efe945...0bb02fb54869


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