[Commits] [wesnoth/wesnoth] d4e6d0: Fade out music on scenario start and on disabling ...
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noreply at github.com
Sun Aug 7 18:12:55 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d4e6d0bf2b9bff1c748920167eec0d0ed334364f
https://github.com/wesnoth/wesnoth/commit/d4e6d0bf2b9bff1c748920167eec0d0ed334364f
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2016-08-07 (Sun, 07 Aug 2016)
Changed paths:
M changelog
M data/core/macros/sound-utils.cfg
M players_changelog
M src/sound.cpp
Log Message:
-----------
Fade out music on scenario start and on disabling it
Commit: f87f09a341f967466725174f9118b3f51c6b7206
https://github.com/wesnoth/wesnoth/commit/f87f09a341f967466725174f9118b3f51c6b7206
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2016-08-07 (Sun, 07 Aug 2016)
Changed paths:
M changelog
M players_changelog
M src/playsingle_controller.cpp
M src/storyscreen/render.cpp
Log Message:
-----------
Fade out previous music on playing new storyscreen music
Also disable victory music on scenarios which have the carryover report
disabled, mainly cutscene scenarios and final scenarios of each campaign.
This avoids an unfortunate "abruptly play the winning music, then
immediately switch to the next music" situation that would break
fade-out otherwise.
Finally, I also removed an unreachable code line that triggers a warning
in Visual Studio.
Commit: 413443ca3d358d3bd450fab79867f47e83caa76f
https://github.com/wesnoth/wesnoth/commit/413443ca3d358d3bd450fab79867f47e83caa76f
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-08-08 (Mon, 08 Aug 2016)
Changed paths:
M changelog
M data/core/macros/sound-utils.cfg
M players_changelog
M src/playsingle_controller.cpp
M src/sound.cpp
M src/storyscreen/render.cpp
Log Message:
-----------
Merge pull request #719 from wesnoth/fade-out-music
Fade out music on scenario start and on disabling it
Compare: https://github.com/wesnoth/wesnoth/compare/9c683576d951...413443ca3d35
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