[Commits] [wesnoth/wesnoth] 184a31: Refactor team indexing to avoid using 0-based indi...
GitHub
noreply at github.com
Sat Aug 20 06:54:07 UTC 2016
Branch: refs/heads/team_index_refactor
Home: https://github.com/wesnoth/wesnoth
Commit: 184a316a4e883b27f70ebaa58fcc9e68b0188bd6
https://github.com/wesnoth/wesnoth/commit/184a316a4e883b27f70ebaa58fcc9e68b0188bd6
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-08-20 (Sat, 20 Aug 2016)
Changed paths:
M src/actions/advancement.cpp
M src/actions/attack.cpp
M src/actions/create.cpp
M src/actions/heal.cpp
M src/actions/move.cpp
M src/actions/undo.cpp
M src/actions/undo_dismiss_action.cpp
M src/actions/undo_recall_action.cpp
M src/actions/undo_recruit_action.cpp
M src/actions/vision.cpp
M src/ai/actions.cpp
M src/ai/contexts.cpp
M src/ai/default/ca.cpp
M src/ai/default/contexts.cpp
M src/ai/default/recruitment.cpp
M src/ai/formula/ai.cpp
M src/ai/simulated_actions.cpp
M src/ai/testing.cpp
M src/display.cpp
M src/display.hpp
M src/display_context.cpp
M src/editor/action/action_village.cpp
M src/editor/action/mouse/mouse_action_village.cpp
M src/editor/controller/editor_controller.cpp
M src/editor/map/map_context.hpp
M src/game_board.cpp
M src/game_display.cpp
M src/game_display.hpp
M src/game_events/action_wml.cpp
M src/game_state.cpp
M src/gui/dialogs/game_stats.cpp
M src/gui/dialogs/label_settings.cpp
M src/gui/dialogs/multiplayer/mp_change_control.cpp
M src/gui/dialogs/unit_recall.cpp
M src/gui/dialogs/unit_recall.hpp
M src/gui/dialogs/unit_recruit.cpp
M src/gui/dialogs/unit_recruit.hpp
M src/hotkey/hotkey_handler.cpp
M src/hotkey/hotkey_handler_sp.cpp
M src/menu_events.cpp
M src/menu_events.hpp
M src/mouse_events.cpp
M src/pathfind/pathfind.cpp
M src/persist_var.cpp
M src/play_controller.cpp
M src/play_controller.hpp
M src/playmp_controller.cpp
M src/playsingle_controller.cpp
M src/playturn.cpp
M src/replay.cpp
M src/reports.cpp
M src/reports.hpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
M src/scripting/lua_api.cpp
M src/scripting/lua_gui2.cpp
M src/statistics.cpp
M src/synced_commands.cpp
M src/synced_user_choice.cpp
M src/terrain/filter.cpp
M src/units/abilities.cpp
M src/units/drawer.cpp
M src/units/drawer.hpp
M src/units/filter.cpp
M src/units/udisplay.cpp
M src/units/unit.cpp
M src/whiteboard/action.hpp
M src/whiteboard/attack.cpp
M src/whiteboard/highlighter.cpp
M src/whiteboard/manager.cpp
M src/whiteboard/mapbuilder.cpp
M src/whiteboard/move.cpp
M src/whiteboard/recall.cpp
M src/whiteboard/recruit.cpp
M src/whiteboard/utility.cpp
M src/whiteboard/utility.hpp
Log Message:
-----------
Refactor team indexing to avoid using 0-based indices as much as possible
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