[Commits] [wesnoth/wesnoth] f6974f: fixup! When creating units in Lua from a vconfig, ...

GitHub noreply at github.com
Wed Aug 24 06:28:01 UTC 2016


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: f6974f01f694c5d72f2be63c3f2dfac4a504e6b1
      https://github.com/wesnoth/wesnoth/commit/f6974f01f694c5d72f2be63c3f2dfac4a504e6b1
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-08-23 (Tue, 23 Aug 2016)

  Changed paths:
    M src/scripting/game_lua_kernel.cpp
    M src/scripting/lua_common.cpp
    M src/scripting/lua_common.hpp

  Log Message:
  -----------
  fixup! When creating units in Lua from a vconfig, don't parse any contained [filter_recall] or [event]


  Commit: 8699ad0a05144d2971a8b8d3cfd585349b5db255
      https://github.com/wesnoth/wesnoth/commit/8699ad0a05144d2971a8b8d3cfd585349b5db255
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-08-24 (Wed, 24 Aug 2016)

  Changed paths:
    M data/gui/window/drop_down_list.cfg
    M src/gui/dialogs/drop_down_list.cpp
    M src/hotkey/command_executor.cpp
    M src/hotkey/command_executor.hpp

  Log Message:
  -----------
  Use GUI2 for game menus

There are still a few minor glitches with the implementation:
- The first menu-item is always outlined, as if selected
- Submenus appear at the mouse click location instead of anchored to their item
- The editor groups menu may cover up its button, due to the menu not knowing the size of the button


Compare: https://github.com/wesnoth/wesnoth/compare/d1604e56a192...8699ad0a0514


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