[Commits] [wesnoth/wesnoth] f6974f: fixup! When creating units in Lua from a vconfig, ...
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noreply at github.com
Wed Aug 24 06:28:01 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: f6974f01f694c5d72f2be63c3f2dfac4a504e6b1
https://github.com/wesnoth/wesnoth/commit/f6974f01f694c5d72f2be63c3f2dfac4a504e6b1
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-08-23 (Tue, 23 Aug 2016)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/scripting/lua_common.cpp
M src/scripting/lua_common.hpp
Log Message:
-----------
fixup! When creating units in Lua from a vconfig, don't parse any contained [filter_recall] or [event]
Commit: 8699ad0a05144d2971a8b8d3cfd585349b5db255
https://github.com/wesnoth/wesnoth/commit/8699ad0a05144d2971a8b8d3cfd585349b5db255
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-08-24 (Wed, 24 Aug 2016)
Changed paths:
M data/gui/window/drop_down_list.cfg
M src/gui/dialogs/drop_down_list.cpp
M src/hotkey/command_executor.cpp
M src/hotkey/command_executor.hpp
Log Message:
-----------
Use GUI2 for game menus
There are still a few minor glitches with the implementation:
- The first menu-item is always outlined, as if selected
- Submenus appear at the mouse click location instead of anchored to their item
- The editor groups menu may cover up its button, due to the menu not knowing the size of the button
Compare: https://github.com/wesnoth/wesnoth/compare/d1604e56a192...8699ad0a0514
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