[Commits] [wesnoth/wesnoth] a1d662: Refactor team indexing to avoid using 0-based indi...

GitHub noreply at github.com
Wed Aug 24 13:59:23 UTC 2016


  Branch: refs/heads/team_index_refactor
  Home:   https://github.com/wesnoth/wesnoth
  Commit: a1d6628c89ef5990735127a7a15c766c12fcba42
      https://github.com/wesnoth/wesnoth/commit/a1d6628c89ef5990735127a7a15c766c12fcba42
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2016-08-24 (Wed, 24 Aug 2016)

  Changed paths:
    M src/actions/advancement.cpp
    M src/actions/attack.cpp
    M src/actions/create.cpp
    M src/actions/heal.cpp
    M src/actions/move.cpp
    M src/actions/undo.cpp
    M src/actions/undo_dismiss_action.cpp
    M src/actions/undo_recall_action.cpp
    M src/actions/undo_recruit_action.cpp
    M src/actions/vision.cpp
    M src/ai/actions.cpp
    M src/ai/contexts.cpp
    M src/ai/default/ca.cpp
    M src/ai/default/contexts.cpp
    M src/ai/default/recruitment.cpp
    M src/ai/formula/ai.cpp
    M src/ai/simulated_actions.cpp
    M src/ai/testing.cpp
    M src/display.cpp
    M src/display.hpp
    M src/display_context.cpp
    M src/editor/action/action_village.cpp
    M src/editor/action/mouse/mouse_action_village.cpp
    M src/editor/controller/editor_controller.cpp
    M src/editor/map/map_context.hpp
    M src/game_board.cpp
    M src/game_display.cpp
    M src/game_display.hpp
    M src/game_events/action_wml.cpp
    M src/game_state.cpp
    M src/gui/dialogs/game_stats.cpp
    M src/gui/dialogs/label_settings.cpp
    M src/gui/dialogs/multiplayer/mp_change_control.cpp
    M src/gui/dialogs/unit_recall.cpp
    M src/gui/dialogs/unit_recall.hpp
    M src/gui/dialogs/unit_recruit.cpp
    M src/gui/dialogs/unit_recruit.hpp
    M src/hotkey/hotkey_handler.cpp
    M src/hotkey/hotkey_handler_sp.cpp
    M src/menu_events.cpp
    M src/menu_events.hpp
    M src/mouse_events.cpp
    M src/pathfind/pathfind.cpp
    M src/persist_var.cpp
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playmp_controller.cpp
    M src/playsingle_controller.cpp
    M src/playturn.cpp
    M src/replay.cpp
    M src/reports.cpp
    M src/reports.hpp
    M src/scripting/game_lua_kernel.cpp
    M src/scripting/game_lua_kernel.hpp
    M src/scripting/lua_gui2.cpp
    M src/scripting/lua_unit.cpp
    M src/statistics.cpp
    M src/synced_commands.cpp
    M src/synced_user_choice.cpp
    M src/terrain/filter.cpp
    M src/units/abilities.cpp
    M src/units/drawer.cpp
    M src/units/drawer.hpp
    M src/units/filter.cpp
    M src/units/udisplay.cpp
    M src/units/unit.cpp
    M src/whiteboard/action.hpp
    M src/whiteboard/attack.cpp
    M src/whiteboard/highlighter.cpp
    M src/whiteboard/manager.cpp
    M src/whiteboard/mapbuilder.cpp
    M src/whiteboard/move.cpp
    M src/whiteboard/recall.cpp
    M src/whiteboard/recruit.cpp
    M src/whiteboard/utility.cpp
    M src/whiteboard/utility.hpp

  Log Message:
  -----------
  Refactor team indexing to avoid using 0-based indices as much as possible





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