[Commits] [wesnoth/wesnoth] dae453: A new way to make units invulnerable for debugging
GitHub
noreply at github.com
Thu Aug 25 17:22:09 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: dae453fe43df444e15cf10efed1bedc3b2ca43dc
https://github.com/wesnoth/wesnoth/commit/dae453fe43df444e15cf10efed1bedc3b2ca43dc
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2016-08-25 (Thu, 25 Aug 2016)
Changed paths:
M changelog
M src/actions/attack.cpp
M src/units/unit.cpp
Log Message:
-----------
A new way to make units invulnerable for debugging
With debug features enabled (the --debug command line switch), select the
unit and type ";unit invulnerable=yes".
This method operates by reducing the opponent's hit chance to zero. As a
result, it doesn't slow down damage calculation unlike the "increase HP
to ridiculous levels" method.
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