[Commits] [wesnoth/wesnoth] e02df2: Improved the fade transitions between [time_area]s
GitHub
noreply at github.com
Mon Dec 19 19:13:48 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: e02df2f21cb0b5f577062ebb7dbe0fcd80b96a2e
https://github.com/wesnoth/wesnoth/commit/e02df2f21cb0b5f577062ebb7dbe0fcd80b96a2e
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2016-12-19 (Mon, 19 Dec 2016)
Changed paths:
R data/core/images/terrain/light-n.png
R data/core/images/terrain/light-ne.png
R data/core/images/terrain/light-nw.png
R data/core/images/terrain/light-s.png
R data/core/images/terrain/light-se.png
R data/core/images/terrain/light-sw.png
R data/core/images/terrain/light.png
A data/core/images/terrain/light/light-concave-2-bl.png
A data/core/images/terrain/light/light-concave-2-br.png
A data/core/images/terrain/light/light-concave-2-l.png
A data/core/images/terrain/light/light-concave-2-r.png
A data/core/images/terrain/light/light-concave-2-tl.png
A data/core/images/terrain/light/light-concave-2-tr.png
A data/core/images/terrain/light/light-convex-bl-br.png
A data/core/images/terrain/light/light-convex-bl-l.png
A data/core/images/terrain/light/light-convex-br-bl.png
A data/core/images/terrain/light/light-convex-br-r.png
A data/core/images/terrain/light/light-convex-l-bl.png
A data/core/images/terrain/light/light-convex-l-tl.png
A data/core/images/terrain/light/light-convex-r-br.png
A data/core/images/terrain/light/light-convex-r-tr.png
A data/core/images/terrain/light/light-convex-tl-l.png
A data/core/images/terrain/light/light-convex-tl-tr.png
A data/core/images/terrain/light/light-convex-tr-r.png
A data/core/images/terrain/light/light-convex-tr-tl.png
A data/core/images/terrain/light/light.png
M src/display.cpp
M src/image.cpp
M src/image.hpp
Log Message:
-----------
Improved the fade transitions between [time_area]s
The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
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