[Commits] [wesnoth/wesnoth] 25ad24: Fix oos on undoing recalls that capture villages
GitHub
noreply at github.com
Wed Jan 6 01:49:21 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 25ad24d4f7843317800ad6801485ed1b9bea091a
https://github.com/wesnoth/wesnoth/commit/25ad24d4f7843317800ad6801485ed1b9bea091a
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-06 (Wed, 06 Jan 2016)
Changed paths:
M src/actions/create.cpp
M src/actions/create.hpp
M src/actions/move.cpp
M src/actions/move.hpp
M src/actions/shroud_clearing_action.cpp
M src/actions/shroud_clearing_action.hpp
M src/actions/undo.cpp
M src/actions/undo.hpp
M src/actions/undo_move_action.cpp
M src/actions/undo_move_action.hpp
M src/actions/undo_recall_action.cpp
M src/actions/undo_recall_action.hpp
M src/actions/undo_recruit_action.cpp
M src/actions/undo_recruit_action.hpp
Log Message:
-----------
Fix oos on undoing recalls that capture villages
Commit: ffe5cd44e358f9537148528e8794cdacee67b666
https://github.com/wesnoth/wesnoth/commit/ffe5cd44e358f9537148528e8794cdacee67b666
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-06 (Wed, 06 Jan 2016)
Changed paths:
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
fix [endlevel] end_text=translatable string
Commit: acabc9201d118ac5deaf8cfbdc8280e09896a2ac
https://github.com/wesnoth/wesnoth/commit/acabc9201d118ac5deaf8cfbdc8280e09896a2ac
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-06 (Wed, 06 Jan 2016)
Changed paths:
M src/teambuilder.cpp
Log Message:
-----------
Remove unused code
This code would cause OOS if it was used.
Commit: 163bdc9ecd442a408d4fb97df6ace184eeac486e
https://github.com/wesnoth/wesnoth/commit/163bdc9ecd442a408d4fb97df6ace184eeac486e
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-06 (Wed, 06 Jan 2016)
Changed paths:
M src/game_config_manager.cpp
M src/game_initialization/flg_manager.cpp
M src/teambuilder.cpp
Log Message:
-----------
fix sides with no type= attribute
If you dont want that the engine uses the [side] wml table to create a
leader for that side, it is now enough to just omit the type attribute.
Previously it was necessary to add a no_leader=yes attribute.
The no_leader attribute is still used by the mp connect engine (which is
also used in sp) to prevent the mp connect engine from adding a random
leader from the current era. no_leader now defaults to yes for sides in
[scenario] and to no for sides in [multiplayer] so that the connect
engine now by default doesn't add a random mp leader to sides in sp
games.
Compare: https://github.com/wesnoth/wesnoth/compare/36c037958c0a...163bdc9ecd44
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