[Commits] [wesnoth/wesnoth] cd91cc: Restrict singleton checks in video setters to the ...
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noreply at github.com
Wed Jan 13 18:35:04 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: cd91cc224c66d1963bd9e0f24e1a4cda0482b3dd
https://github.com/wesnoth/wesnoth/commit/cd91cc224c66d1963bd9e0f24e1a4cda0482b3dd
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-01-14 (Thu, 14 Jan 2016)
Changed paths:
M src/video.cpp
Log Message:
-----------
Restrict singleton checks in video setters to the singleton callers only
Commit: b7c507453c9b4e4a6549c3bb74c7fe78aff60902
https://github.com/wesnoth/wesnoth/commit/b7c507453c9b4e4a6549c3bb74c7fe78aff60902
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-01-14 (Thu, 14 Jan 2016)
Changed paths:
M src/attack_prediction_display.cpp
Log Message:
-----------
Use (U+00D7) instead of * to indicate multiples in damage calculation dialog
Commit: ddd2a6a96c71cc7aa125b8fab39c0a45346de8c2
https://github.com/wesnoth/wesnoth/commit/ddd2a6a96c71cc7aa125b8fab39c0a45346de8c2
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-01-14 (Thu, 14 Jan 2016)
Changed paths:
M src/game_launcher.cpp
Log Message:
-----------
Set stored res values directly when starting game with -r
Previously, passing -r called video.set_resolution, where a display::get_singleton check
would only pass the config setter block. However, with recent refactors, a display singleton
no longer exists in areas such as the titlescreen and the check had to be removed. Rather
than add a third bool argument to video.set_resolution, I save time and set the prefs values
directly.
Compare: https://github.com/wesnoth/wesnoth/compare/d98b74d3ad7c...ddd2a6a96c71
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