[Commits] [wesnoth/wesnoth] a885c2: add alignment getter/setter for lua units
GitHub
noreply at github.com
Sun Jan 31 01:27:18 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a885c2bdf12d94c436663ee696fcd34ccbb9b5f1
https://github.com/wesnoth/wesnoth/commit/a885c2bdf12d94c436663ee696fcd34ccbb9b5f1
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-31 (Sun, 31 Jan 2016)
Changed paths:
M src/scripting/game_lua_kernel.cpp
M src/scripting/push_check.hpp
M src/unit.hpp
Log Message:
-----------
add alignment getter/setter for lua units
Commit: 08236f8953b0ef02ea34871b6a02ba0690e30e3e
https://github.com/wesnoth/wesnoth/commit/08236f8953b0ef02ea34871b6a02ba0690e30e3e
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2016-01-31 (Sun, 31 Jan 2016)
Changed paths:
M data/lua/wml/items.lua
M src/display.cpp
M src/display.hpp
M src/editor/action/mouse/mouse_action_item.cpp
M src/overlay.hpp
M src/scripting/game_lua_kernel.cpp
Log Message:
-----------
added name= attribute to [item]
name= has no effect but can be used to delete the item. I also changed
[item] to automatically create an id (in case no id was given) and
return that (only usable if called from lua).
I used the id= field from overlay class for this, it was previously only
used by the editor. Not sure if it is a good idea to reuse the id field.
Compare: https://github.com/wesnoth/wesnoth/compare/807d7f3a1251...08236f8953b0
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