[Commits] [wesnoth/wesnoth] ceea75: replace some victory with scenario_end events.
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noreply at github.com
Thu Jul 14 20:15:57 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: ceea75cf0a6baf535c731a7b6f132d4317471909
https://github.com/wesnoth/wesnoth/commit/ceea75cf0a6baf535c731a7b6f132d4317471909
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2016-07-14 (Thu, 14 Jul 2016)
Changed paths:
M data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg
M data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg
M data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg
M data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg
M data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg
M data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg
M data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg
M data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
M data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg
M data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg
M data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg
M data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg
M data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg
M data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg
M data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
M data/lua/wml-tags.lua
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
Log Message:
-----------
replace some victory with scenario_end events.
victory is an unsynced event to its potentially unsafe to change the
gamestate in it, this mostly effects LoW (which can be played as a mp
campaign) where i replaced most victory events.
But it also effects sp becasue it can casue bugs to create units in
unsynced events which are used later (here: in later scenarios), so i
replaced also all sp victory events that do that.
Note that the 'scenario_end event'+'proceed_to_next_scenario filter' has
a slightly different meaning than 'victory event': the second gets fired
when there is a local human side who won the scneario while the first
gets fired if there is any human side who on the scenario. In sp this
is the same since there are no remote human sides, but in mp this is the
reason why the first is synced and the second is not.
We could add a seperate event for this case ("before next scenario" or
similar) for easier use, but i didn't find a good name for
that yet.
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