[Commits] [wesnoth/wesnoth] 722d18: fix client not sending [leave_game]

GitHub noreply at github.com
Tue Jun 7 20:08:22 UTC 2016


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 722d186fed2bc4a34732b7865186d558fda92745
      https://github.com/wesnoth/wesnoth/commit/722d186fed2bc4a34732b7865186d558fda92745
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2016-06-07 (Tue, 07 Jun 2016)

  Changed paths:
    M src/game_initialization/multiplayer.cpp

  Log Message:
  -----------
  fix client not sending [leave_game]

this restores some codes that send the [leave_game] that was accidently lost when porting the client cost to boost asio.
I'm still unsure about whether it really makes sense to do it this way, specially that we send [leave_game] after (instead of before) calling enter_create_mode in line 501. (Which is was the pre-boost-asio code did aswell).





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