[Commits] [wesnoth/wesnoth] 722d18: fix client not sending [leave_game]
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noreply at github.com
Tue Jun 7 20:08:22 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 722d186fed2bc4a34732b7865186d558fda92745
https://github.com/wesnoth/wesnoth/commit/722d186fed2bc4a34732b7865186d558fda92745
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2016-06-07 (Tue, 07 Jun 2016)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
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fix client not sending [leave_game]
this restores some codes that send the [leave_game] that was accidently lost when porting the client cost to boost asio.
I'm still unsure about whether it really makes sense to do it this way, specially that we send [leave_game] after (instead of before) calling enter_create_mode in line 501. (Which is was the pre-boost-asio code did aswell).
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