[Commits] [wesnoth/wesnoth] b308df: Make sure bigmap isn't overdrawn by in-game UI
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noreply at github.com
Sat Mar 5 04:19:05 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b308df8c7eb3b3c767580f08a454a2967405646a
https://github.com/wesnoth/wesnoth/commit/b308df8c7eb3b3c767580f08a454a2967405646a
Author: Andreas Löf <andreas at alternating.net>
Date: 2016-03-05 (Sat, 05 Mar 2016)
Changed paths:
M src/storyscreen/controller.cpp
M src/storyscreen/interface.cpp
M src/storyscreen/render.cpp
M src/storyscreen/render.hpp
M src/video.cpp
M src/video.hpp
M src/widgets/widget.cpp
M src/widgets/widget.hpp
Log Message:
-----------
Make sure bigmap isn't overdrawn by in-game UI
The storyscreen would trigger a full redraw-cycle partially through
displaying bigmap. Due to the implementation of the storyscreen, this
would cause it to have the background overdrawn and never updated. The
fix implemented here is to remove layered-drawing functionality from
the storyscreen and trigger a full redraw manually at the end of the
story screen functionality.
Commit: 62ce4ff5a8524b26c0b1be33afa59452afa70314
https://github.com/wesnoth/wesnoth/commit/62ce4ff5a8524b26c0b1be33afa59452afa70314
Author: Andreas Löf <andreas at alternating.net>
Date: 2016-03-05 (Sat, 05 Mar 2016)
Changed paths:
M projectfiles/VC9/wesnoth.vcproj
Log Message:
-----------
Merge branch 'master' of github.com:wesnoth/wesnoth
Compare: https://github.com/wesnoth/wesnoth/compare/5662ba832a02...62ce4ff5a852
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