[Commits] [wesnoth/wesnoth] c761a8: Restore the new implementation of the backstab wea...
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Sun Mar 6 23:30:45 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c761a80bd53a9537e09a7008ad9c17031e7604ca
https://github.com/wesnoth/wesnoth/commit/c761a80bd53a9537e09a7008ad9c17031e7604ca
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-03-06 (Sun, 06 Mar 2016)
Changed paths:
M data/core/macros/abilities.cfg
M src/unit_abilities.cpp
Log Message:
-----------
Restore the new implementation of the backstab weapon special
This reverts commit e0ac69ce962069de1f04e519db48b58a78e593b4.
Commit: c7de7ce9d428ed82f67a157b92b97cfd5608f54c
https://github.com/wesnoth/wesnoth/commit/c7de7ce9d428ed82f67a157b92b97cfd5608f54c
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2016-03-06 (Sun, 06 Mar 2016)
Changed paths:
M src/reports.cpp
M src/unit_abilities.cpp
M src/unit_attack_type.hpp
Log Message:
-----------
Fix backstab always showing augmented damage in sidebar
Until now, [damage] (and possibly other) specials which relied on filters involving the opponent would display
in the sidebar as if the augmentation were always active (though when attacking, it worked correctly).
This is now fixed - such specials never show the augmentation in the sidebar now.
In addition, some minor code cleanup (initializing the weapon special adjacency filters outside the loop).
Compare: https://github.com/wesnoth/wesnoth/compare/d3d63b6a4c21...c7de7ce9d428
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