[Commits] [wesnoth/wesnoth] 576a88: Properly rendering background fill color when crea...
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noreply at github.com
Tue Mar 29 10:34:34 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 576a88ea7d1c78c63a2ec492d10f7dd278915e1c
https://github.com/wesnoth/wesnoth/commit/576a88ea7d1c78c63a2ec492d10f7dd278915e1c
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-03-29 (Tue, 29 Mar 2016)
Changed paths:
M src/sdl/window.cpp
Log Message:
-----------
Properly rendering background fill color when creating SDL windows
Commit: 60910506c620a3fb325c63a5d7f37d20a4b1d383
https://github.com/wesnoth/wesnoth/commit/60910506c620a3fb325c63a5d7f37d20a4b1d383
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-03-29 (Tue, 29 Mar 2016)
Changed paths:
M src/gui/widgets/window.cpp
Log Message:
-----------
GUI2: call events pump when showing non-modal dialogs
This allows the dialog to actually show
Commit: 465f5eece176258b63e9138d1b30f0adeb9083eb
https://github.com/wesnoth/wesnoth/commit/465f5eece176258b63e9138d1b30f0adeb9083eb
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-03-29 (Tue, 29 Mar 2016)
Changed paths:
A data/gui/window/loadscreen.cfg
A images/misc/loadscreen_decor.png
M projectfiles/CodeBlocks/wesnoth.cbp
M projectfiles/CodeBlocks/wesnothd.cbp
M src/CMakeLists.txt
M src/SConscript
M src/filesystem_common.cpp
M src/game_config_manager.cpp
M src/game_launcher.cpp
M src/game_state.cpp
A src/gui/dialogs/loadscreen.cpp
A src/gui/dialogs/loadscreen.hpp
R src/loadscreen.cpp
R src/loadscreen.hpp
R src/loadscreen_empty.cpp
M src/play_controller.cpp
M src/serialization/parser.cpp
M src/terrain/builder.cpp
M src/units/types.cpp
M src/wesnoth.cpp
Log Message:
-----------
Implement new GUI2 loadscreen
Compare: https://github.com/wesnoth/wesnoth/compare/4336e0fb0340...465f5eece176
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