[Commits] [wesnoth/wesnoth] f91cfe: Made castles and keeps properly connect with adjac...
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noreply at github.com
Thu Nov 3 11:18:52 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: f91cfef9cbb5fabedca08eecf968e55b4f5271d3
https://github.com/wesnoth/wesnoth/commit/f91cfef9cbb5fabedca08eecf968e55b4f5271d3
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2016-11-03 (Thu, 03 Nov 2016)
Changed paths:
M changelog
M data/core/terrain-graphics.cfg
M data/core/terrain-graphics/aquatic.cfg
M data/core/terrain-graphics/new-macros.cfg
Log Message:
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Made castles and keeps properly connect with adjacent walls
This allows almost all castles<->walls combinations to work together visually. The basic idea is to draw cavewalls onto castles, but not draw castle walls onto cavewalls except for specific castle tiles at castle<->wall<->other intersections to fill in the resulting gaps.
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