[Commits] [wesnoth/wesnoth] 2df3a0: Configure Engine: remove entry point code

GitHub noreply at github.com
Sat Nov 12 07:36:12 UTC 2016


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 2df3a09c0ca3005879e62170f810bafbb11dc1af
      https://github.com/wesnoth/wesnoth/commit/2df3a09c0ca3005879e62170f810bafbb11dc1af
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-11-12 (Sat, 12 Nov 2016)

  Changed paths:
    M src/game_initialization/configure_engine.cpp
    M src/game_initialization/configure_engine.hpp

  Log Message:
  -----------
  Configure Engine: remove entry point code

This is now handled by the MP Create Game dialog in post-show. Since that dialog creates a new instance of this class
each time a game is selected, this should be a small optimization. I might move the entry point setting as a whole
back to this class later.


  Commit: 3ff4a189834cfaa1b21cc95dec774e54c15c3b7c
      https://github.com/wesnoth/wesnoth/commit/3ff4a189834cfaa1b21cc95dec774e54c15c3b7c
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2016-11-12 (Sat, 12 Nov 2016)

  Changed paths:
    M utils/travis/mp_test_executor.sh

  Log Message:
  -----------
  Update GUI2 test plugin names (since c43651f99b24)


Compare: https://github.com/wesnoth/wesnoth/compare/4ee61013ed11...3ff4a189834c


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