[Commits] [wesnoth/wesnoth] 2df3a0: Configure Engine: remove entry point code
GitHub
noreply at github.com
Sat Nov 12 07:36:12 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2df3a09c0ca3005879e62170f810bafbb11dc1af
https://github.com/wesnoth/wesnoth/commit/2df3a09c0ca3005879e62170f810bafbb11dc1af
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-11-12 (Sat, 12 Nov 2016)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
Log Message:
-----------
Configure Engine: remove entry point code
This is now handled by the MP Create Game dialog in post-show. Since that dialog creates a new instance of this class
each time a game is selected, this should be a small optimization. I might move the entry point setting as a whole
back to this class later.
Commit: 3ff4a189834cfaa1b21cc95dec774e54c15c3b7c
https://github.com/wesnoth/wesnoth/commit/3ff4a189834cfaa1b21cc95dec774e54c15c3b7c
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-11-12 (Sat, 12 Nov 2016)
Changed paths:
M utils/travis/mp_test_executor.sh
Log Message:
-----------
Update GUI2 test plugin names (since c43651f99b24)
Compare: https://github.com/wesnoth/wesnoth/compare/4ee61013ed11...3ff4a189834c
More information about the Commits
mailing list