[Commits] [wesnoth/wesnoth] 4cec0f: Use variables for village density label
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noreply at github.com
Sun Aug 27 05:35:52 UTC 2017
Branch: refs/heads/lua_mapgen_stuff
Home: https://github.com/wesnoth/wesnoth
Commit: 4cec0fe0182dc419a0ee55c587987d5b481f4610
https://github.com/wesnoth/wesnoth/commit/4cec0fe0182dc419a0ee55c587987d5b481f4610
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-08-27 (Sun, 27 Aug 2017)
Changed paths:
M src/gui/dialogs/editor/generator_settings.cpp
Log Message:
-----------
Use variables for village density label
(Who knows, maybe some language has its own standard way of displaying ratios!)
Commit: aed8c7e884c3b6a98fc4a9d66ca10a97627d22c9
https://github.com/wesnoth/wesnoth/commit/aed8c7e884c3b6a98fc4a9d66ca10a97627d22c9
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-08-27 (Sun, 27 Aug 2017)
Changed paths:
M src/scripting/lua_gui2.cpp
Log Message:
-----------
Lua GUI2: Support sliders in set_dialog_callback
Commit: 21568c893ad5ad64b18f88ed697db4e11f456492
https://github.com/wesnoth/wesnoth/commit/21568c893ad5ad64b18f88ed697db4e11f456492
Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
Date: 2017-08-27 (Sun, 27 Aug 2017)
Changed paths:
M data/lua/cave_map_generator.lua
M data/multiplayer/scenarios/Random_Scenario_Cave.cfg
Log Message:
-----------
Implement a settings dialog for the sample cave map generator
Compare: https://github.com/wesnoth/wesnoth/compare/c4d16c57f998...21568c893ad5
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