[Commits] [wesnoth/wesnoth] 4cec0f: Use variables for village density label

GitHub noreply at github.com
Sun Aug 27 05:35:52 UTC 2017


  Branch: refs/heads/lua_mapgen_stuff
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 4cec0fe0182dc419a0ee55c587987d5b481f4610
      https://github.com/wesnoth/wesnoth/commit/4cec0fe0182dc419a0ee55c587987d5b481f4610
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2017-08-27 (Sun, 27 Aug 2017)

  Changed paths:
    M src/gui/dialogs/editor/generator_settings.cpp

  Log Message:
  -----------
  Use variables for village density label

(Who knows, maybe some language has its own standard way of displaying ratios!)


  Commit: aed8c7e884c3b6a98fc4a9d66ca10a97627d22c9
      https://github.com/wesnoth/wesnoth/commit/aed8c7e884c3b6a98fc4a9d66ca10a97627d22c9
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2017-08-27 (Sun, 27 Aug 2017)

  Changed paths:
    M src/scripting/lua_gui2.cpp

  Log Message:
  -----------
  Lua GUI2: Support sliders in set_dialog_callback


  Commit: 21568c893ad5ad64b18f88ed697db4e11f456492
      https://github.com/wesnoth/wesnoth/commit/21568c893ad5ad64b18f88ed697db4e11f456492
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2017-08-27 (Sun, 27 Aug 2017)

  Changed paths:
    M data/lua/cave_map_generator.lua
    M data/multiplayer/scenarios/Random_Scenario_Cave.cfg

  Log Message:
  -----------
  Implement a settings dialog for the sample cave map generator


Compare: https://github.com/wesnoth/wesnoth/compare/c4d16c57f998...21568c893ad5


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